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<blockquote data-quote="korjik" data-source="post: 4690617" data-attributes="member: 56755"><p>Varis, do you think that the players got the impression that it was just a drainage pipe? That it was just a special effect?</p><p> </p><p>I occasionally end up with the same problem. My players are too smart and sneaky and they occasionally go off on a tangent like this.</p><p> </p><p>Sometimes you have to tell them it is just a cow.</p><p> </p><p>That is where I think you made a mistake. When the party started to split up, you should have taken an action to avoid that, since the split would end up with alot of wasted time. </p><p> </p><p>I am not saying that you shouldnt allow them to split up, or that you should railroad them, but that when you see that they are going in a direction that will leave 60% of the party twiddling their thumbs while the other 40% wastes part of an evening of play, you should take action to try to prevent that. You knew it was a waste of time and that it would leave several players with nothing to do for a while. They didnt know.</p></blockquote><p></p>
[QUOTE="korjik, post: 4690617, member: 56755"] Varis, do you think that the players got the impression that it was just a drainage pipe? That it was just a special effect? I occasionally end up with the same problem. My players are too smart and sneaky and they occasionally go off on a tangent like this. Sometimes you have to tell them it is just a cow. That is where I think you made a mistake. When the party started to split up, you should have taken an action to avoid that, since the split would end up with alot of wasted time. I am not saying that you shouldnt allow them to split up, or that you should railroad them, but that when you see that they are going in a direction that will leave 60% of the party twiddling their thumbs while the other 40% wastes part of an evening of play, you should take action to try to prevent that. You knew it was a waste of time and that it would leave several players with nothing to do for a while. They didnt know. [/QUOTE]
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