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DM'ing is a skill, not an art.
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<blockquote data-quote="Beginning of the End" data-source="post: 4690819" data-attributes="member: 55271"><p>First off: The distinction you're trying to draw seems meaningless to me. Artists spend years training and honing their skills. So the idea that there's some sort of division between "art" and "skill" is ridiculous.</p><p></p><p></p><p></p><p>So really what you mean to say is that you think everyone should like the exact same type of novels... err movies... err music... err games... Right, games.</p><p></p><p>What were we talking about again?</p><p></p><p>Oh, right. You were claiming that everyone should like the exact same things that you like.</p><p></p><p>Whatever.</p><p></p><p>Personally, I wouldn't want to play with either of you. He locked the far end of the tube not because there happened to be a lock there (that could theoretically be picked or penetrated in some other way), but because he wanted the players to do what he wanted them to do. You, on the other hand, wanted the game world to rewrite itself so that the players are carefully coddled and constantly rewarded, regardless of whatever harebrained scheme they cook up.</p><p></p><p>I'm a sandbox guy, so neither of you would satisfy my gaming itches.</p><p></p><p>(Finishes reading the thread.)</p><p></p><p>Okay, I take it back. Varis can DM for me any time. Clearly he had a sandbox and the players were allowed to play in it. Exactly my type of game.</p><p></p><p></p><p></p><p>If you decide to split the party and do something that can be very quickly resolved but takes 3 hours of game time-- <em>knowing that the rest of the party is going to go do things in those 3 hours that will take substantial amounts of time to resolve</em> -- then you're making a decision to be audience members for that portion of the evening.</p><p></p><p>The players had all the information they needed and they made the decision anyway. Whether there was something interesting at the end of the drainage pipe or not wouldn't have had any effect on the 3 hours they spent climbing it while the other PCs were dungeon-crawling.</p><p></p><p>I had a player make a decision like that a couple of months ago: While the other PCs went dungeon-crawling, she decided to stick in town and make a Gather Information check. Well, 1d4+1 hours of dungeoncrawling chewed up a good chunk of that session. The Gather Information check took about 2 minutes to resolve.</p><p></p><p>(The information proved very useful and she didn't regret the decision at all. But she easily could have. And she knew that when she made the decision.)</p></blockquote><p></p>
[QUOTE="Beginning of the End, post: 4690819, member: 55271"] First off: The distinction you're trying to draw seems meaningless to me. Artists spend years training and honing their skills. So the idea that there's some sort of division between "art" and "skill" is ridiculous. So really what you mean to say is that you think everyone should like the exact same type of novels... err movies... err music... err games... Right, games. What were we talking about again? Oh, right. You were claiming that everyone should like the exact same things that you like. Whatever. Personally, I wouldn't want to play with either of you. He locked the far end of the tube not because there happened to be a lock there (that could theoretically be picked or penetrated in some other way), but because he wanted the players to do what he wanted them to do. You, on the other hand, wanted the game world to rewrite itself so that the players are carefully coddled and constantly rewarded, regardless of whatever harebrained scheme they cook up. I'm a sandbox guy, so neither of you would satisfy my gaming itches. (Finishes reading the thread.) Okay, I take it back. Varis can DM for me any time. Clearly he had a sandbox and the players were allowed to play in it. Exactly my type of game. If you decide to split the party and do something that can be very quickly resolved but takes 3 hours of game time-- [i]knowing that the rest of the party is going to go do things in those 3 hours that will take substantial amounts of time to resolve[/i] -- then you're making a decision to be audience members for that portion of the evening. The players had all the information they needed and they made the decision anyway. Whether there was something interesting at the end of the drainage pipe or not wouldn't have had any effect on the 3 hours they spent climbing it while the other PCs were dungeon-crawling. I had a player make a decision like that a couple of months ago: While the other PCs went dungeon-crawling, she decided to stick in town and make a Gather Information check. Well, 1d4+1 hours of dungeoncrawling chewed up a good chunk of that session. The Gather Information check took about 2 minutes to resolve. (The information proved very useful and she didn't regret the decision at all. But she easily could have. And she knew that when she made the decision.) [/QUOTE]
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