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<blockquote data-quote="Varis" data-source="post: 4691023" data-attributes="member: 82427"><p>*Possible Seige at Bordrin's watch spoilers*</p><p>DO NOT READ IF YOU ARE PLAYING THIS AT THE MOMENT (<strong>Belisarius that includes you)</strong></p><p> </p><p>Good questions.</p><p> </p><p>No, I didn't have to roll randomly to see whether the pipe opened. The pipe is used at 12 midnight every day, to wash away the wastes of the citadel.</p><p> </p><p>From a role playing point of view, the pipe does serve a practicle function. There is only one road that winds up to the citadel (not including any underground tunnel systems). If an attacking force were to attempt to come up that road, the dwarves open the pipe. It's waters rush down and over a good 30 feet of this narrow road (which has no side barrier to prevent someone from being swept down). The force is easily enough to knock a man off the mountain. Whilst they dwarves know that a determined foe will eventually find a way around, the water will either slow them down, thin out their numbers, or stop a less capable force all together. In addition to this, there is a walled city in the valley, which would send their troop should they see the water flowing at an unusual time of day. </p><p> </p><p>I have not mollycoddled the players. </p><p> </p><p>The orcs have found out about this defensive feature and some ancient (and forgotten) access tunnels below. They have used these tunnels and caught most of the dwarves by suprise. All the dwarves, bar one, are dead. The approach of the three PC's was spotted. The presence of the Orcs has not been discovered by the people in the valley below. </p><p> </p><p>Fearing they 'have' somehow been discovered, the orcs turn on the the water pipe, to prevent what they expect to be, a 'main force' of soldiers from retaking the citadel. The orcs don't want to fight this main force because the tunnel they used to get into the citadel has been caved in by the dwarves, effectively cutting off the orcs from any other further reinforcements. </p><p> </p><p>Fortunately (for them) the two PC's who had been exploring the pipe were are an hours walk up the mountain when the other three PC's were first spotted. Had the timing been a little different, I would of had pleasure of discovering whether a drow and a half orc can fly.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Varis, post: 4691023, member: 82427"] *Possible Seige at Bordrin's watch spoilers* DO NOT READ IF YOU ARE PLAYING THIS AT THE MOMENT ([B]Belisarius that includes you)[/B] Good questions. No, I didn't have to roll randomly to see whether the pipe opened. The pipe is used at 12 midnight every day, to wash away the wastes of the citadel. From a role playing point of view, the pipe does serve a practicle function. There is only one road that winds up to the citadel (not including any underground tunnel systems). If an attacking force were to attempt to come up that road, the dwarves open the pipe. It's waters rush down and over a good 30 feet of this narrow road (which has no side barrier to prevent someone from being swept down). The force is easily enough to knock a man off the mountain. Whilst they dwarves know that a determined foe will eventually find a way around, the water will either slow them down, thin out their numbers, or stop a less capable force all together. In addition to this, there is a walled city in the valley, which would send their troop should they see the water flowing at an unusual time of day. I have not mollycoddled the players. The orcs have found out about this defensive feature and some ancient (and forgotten) access tunnels below. They have used these tunnels and caught most of the dwarves by suprise. All the dwarves, bar one, are dead. The approach of the three PC's was spotted. The presence of the Orcs has not been discovered by the people in the valley below. Fearing they 'have' somehow been discovered, the orcs turn on the the water pipe, to prevent what they expect to be, a 'main force' of soldiers from retaking the citadel. The orcs don't want to fight this main force because the tunnel they used to get into the citadel has been caved in by the dwarves, effectively cutting off the orcs from any other further reinforcements. Fortunately (for them) the two PC's who had been exploring the pipe were are an hours walk up the mountain when the other three PC's were first spotted. Had the timing been a little different, I would of had pleasure of discovering whether a drow and a half orc can fly.;) [/QUOTE]
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