Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
DM'ing is a skill, not an art.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="UngeheuerLich" data-source="post: 4691333" data-attributes="member: 59057"><p>1. If they players try, you didn´t discourage them enough.</p><p> </p><p>Did they actually see this pipe in action? As I understand, it only used once in a while during the day, exactly to discourage someone using water breathing and cimbing up.</p><p> </p><p>So when your PC´s try to get up there, you could tell them something like:</p><p>It is used for flushing down water etc. The walls are damp, so it seems still to be in use. Probably closed.</p><p> </p><p>Alternatively you could let them see how it works, either before they climbed up, or just at the moment they tried... allowing them to cut themselves free from their rope... this would have ended their expedition quite early.</p><p> </p><p>Traps in the pipe don´t make sense: because noone expects anyone to climb up there when it is in use, and it is locked when not...</p><p>so you could give some advice like: interestingly noone even bothered to put some bars at the lower end...</p><p> </p><p>And lastly, maybe you could have them observe the use of the pipe, allowing them to recognize if it is used regularly, so that the can meet just the right moment to be at the top of the pipe when it is opened, i am certain the preasure on the top is not too much (only the height of the water above your position contributes to the preasure)</p><p> </p><p>So: it could have been made an interesting entrance into the fortification, or you could have discouraged them even more, but:</p><p> </p><p><strong>Now they know an escape route out of the fortification, this is not so bad.</strong> <strong>If they use it, you can give them XP afterwards.</strong></p><p> </p><p>DMing is a skill, as you can learn how to do it. But it is a bit ar involved...</p><p> </p><p>Allowing PCs to contribute to your world however is important, because they also play the game. Reward good ideas or make it clear when PCs are on the wrong route. And when you allow them to walk on the wrong route, following a red herring, even then it should be interesting or useful.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 4691333, member: 59057"] 1. If they players try, you didn´t discourage them enough. Did they actually see this pipe in action? As I understand, it only used once in a while during the day, exactly to discourage someone using water breathing and cimbing up. So when your PC´s try to get up there, you could tell them something like: It is used for flushing down water etc. The walls are damp, so it seems still to be in use. Probably closed. Alternatively you could let them see how it works, either before they climbed up, or just at the moment they tried... allowing them to cut themselves free from their rope... this would have ended their expedition quite early. Traps in the pipe don´t make sense: because noone expects anyone to climb up there when it is in use, and it is locked when not... so you could give some advice like: interestingly noone even bothered to put some bars at the lower end... And lastly, maybe you could have them observe the use of the pipe, allowing them to recognize if it is used regularly, so that the can meet just the right moment to be at the top of the pipe when it is opened, i am certain the preasure on the top is not too much (only the height of the water above your position contributes to the preasure) So: it could have been made an interesting entrance into the fortification, or you could have discouraged them even more, but: [B]Now they know an escape route out of the fortification, this is not so bad.[/B] [B]If they use it, you can give them XP afterwards.[/B] DMing is a skill, as you can learn how to do it. But it is a bit ar involved... Allowing PCs to contribute to your world however is important, because they also play the game. Reward good ideas or make it clear when PCs are on the wrong route. And when you allow them to walk on the wrong route, following a red herring, even then it should be interesting or useful. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
DM'ing is a skill, not an art.
Top