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<blockquote data-quote="Mallus" data-source="post: 4692881" data-attributes="member: 3887"><p>It assumes there are similarities between RPG's and stories (particularly with regard to how detail functions).</p><p></p><p>Which, BTW, there are...</p><p></p><p>... actually details like that in an adventure function exactly the same way as in fiction. Broadly speaking, detail is either relevant to the action of the story (Chekov's gun), or it exists to convince the reader of the realness of the scene (verisimilitude). </p><p></p><p>The difference is the effect of confusing the two. When reading fiction, mistaking the significance of a specific detail might lead to some confusion, usually corrected as the reader progresses and the overall context becomes apparent. </p><p></p><p>When gaming, mistaking a decorative detail for a relevant one can result in faffing around pointlessly for several hours instead of play-acting out a life of high adventure.</p></blockquote><p></p>
[QUOTE="Mallus, post: 4692881, member: 3887"] It assumes there are similarities between RPG's and stories (particularly with regard to how detail functions). Which, BTW, there are... ... actually details like that in an adventure function exactly the same way as in fiction. Broadly speaking, detail is either relevant to the action of the story (Chekov's gun), or it exists to convince the reader of the realness of the scene (verisimilitude). The difference is the effect of confusing the two. When reading fiction, mistaking the significance of a specific detail might lead to some confusion, usually corrected as the reader progresses and the overall context becomes apparent. When gaming, mistaking a decorative detail for a relevant one can result in faffing around pointlessly for several hours instead of play-acting out a life of high adventure. [/QUOTE]
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