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DM'ing is a skill, not an art.
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<blockquote data-quote="Reynard" data-source="post: 4693067" data-attributes="member: 467"><p>Actually, it does. A story requires a resolution to be a story. Until there's a resolution, it is something else. More importantly, that thing it is doesn't likely follow the conventions a story during the process of play. There's starts and stops, dead ends, "wasted time" and irrelevent detail. It only becomes a story when everyone is sitting around with a beer, talking about how awesome it was when they assaulted that orc stronghold. They modify the details, at least through inclusion and omission, and give it a narrative. Then it becomes a story.</p><p></p><p>As to whether the DM can be "blamed" for providing the players detail when they ask for it -- well, that's just silly. Castigating the DM for *not* railroading the players makes no sense at all. I mean, imagine:</p><p></p><p>DM: You see a few people around the tavern.</p><p>Player: Are there any women?</p><p>DM: Sure, there's a pretty half elf sipping a glass of wine.</p><p>Player: What's she wearing?</p><p>DM: A dress.</p><p>Player: What color is it.</p><p>DM: It doesn't matter. She;'s not important to <em>the story I am trying to force you to play</em>.</p></blockquote><p></p>
[QUOTE="Reynard, post: 4693067, member: 467"] Actually, it does. A story requires a resolution to be a story. Until there's a resolution, it is something else. More importantly, that thing it is doesn't likely follow the conventions a story during the process of play. There's starts and stops, dead ends, "wasted time" and irrelevent detail. It only becomes a story when everyone is sitting around with a beer, talking about how awesome it was when they assaulted that orc stronghold. They modify the details, at least through inclusion and omission, and give it a narrative. Then it becomes a story. As to whether the DM can be "blamed" for providing the players detail when they ask for it -- well, that's just silly. Castigating the DM for *not* railroading the players makes no sense at all. I mean, imagine: DM: You see a few people around the tavern. Player: Are there any women? DM: Sure, there's a pretty half elf sipping a glass of wine. Player: What's she wearing? DM: A dress. Player: What color is it. DM: It doesn't matter. She;'s not important to [i]the story I am trying to force you to play[/i]. [/QUOTE]
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