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<blockquote data-quote="Kraydak" data-source="post: 4693072" data-attributes="member: 12306"><p>Chekhov's Gun is an important point:</p><p>In RPGs, you need the DM to provide guns that the PLAYERS shoot.</p><p></p><p>If the players had climbed up, burned a magic item that let them travel through 5' of stone and used some waterbreathing effects, they would have bought themselves a stealthy entrance. The other <5' thick walls would probably have all been guarded.</p><p></p><p>Of course, DMs can never guess where the players will drill holes, which holes the players will fill with gunpowder, and, even then, which holes filled with gunpowder the players will bother to set off. Or whether they will bother taking cover first, even after using multiple barrels of gunpowder.</p><p></p><p>Side note: I have, as a player, been in a party that used a token of pit to open a hole connecting a shallow, boiling lake to volcanic tunnels below... to sweep an enemy party off a narrow mountain trail as part of an ambush. </p><p></p><p>Sometimes the players will arrive at a dead-end and blow it up. Other times they will grouse. As has been noted elsewhere, the biggest problem was splitting the party.</p><p></p><p>Second side note: while I agree with the DM on almost everything, I feel that any action that deserves XP deserves the same XP if done intelligently, even if doing it intelligently removes the risk. Being smart shouldn't punish you, being dumb shouldn't reward you. Taking 10 on the climb shouldn't reduce any xp reward.</p></blockquote><p></p>
[QUOTE="Kraydak, post: 4693072, member: 12306"] Chekhov's Gun is an important point: In RPGs, you need the DM to provide guns that the PLAYERS shoot. If the players had climbed up, burned a magic item that let them travel through 5' of stone and used some waterbreathing effects, they would have bought themselves a stealthy entrance. The other <5' thick walls would probably have all been guarded. Of course, DMs can never guess where the players will drill holes, which holes the players will fill with gunpowder, and, even then, which holes filled with gunpowder the players will bother to set off. Or whether they will bother taking cover first, even after using multiple barrels of gunpowder. Side note: I have, as a player, been in a party that used a token of pit to open a hole connecting a shallow, boiling lake to volcanic tunnels below... to sweep an enemy party off a narrow mountain trail as part of an ambush. Sometimes the players will arrive at a dead-end and blow it up. Other times they will grouse. As has been noted elsewhere, the biggest problem was splitting the party. Second side note: while I agree with the DM on almost everything, I feel that any action that deserves XP deserves the same XP if done intelligently, even if doing it intelligently removes the risk. Being smart shouldn't punish you, being dumb shouldn't reward you. Taking 10 on the climb shouldn't reduce any xp reward. [/QUOTE]
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