Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
DM'ing is a skill, not an art.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Varis" data-source="post: 4693142" data-attributes="member: 82427"><p>Agreed.</p><p></p><p>Agreed.</p><p></p><p>I attempted to introduce a skill challenge. They decided to take 10 (see my previous posts for more details on this)</p><p></p><p>The issue here is that during that time, the remaining three PC's out of the pipe wanted to push forward up the mountain road,..and they encountered orcs (see my previous posts for more information on this).</p><p> </p><p></p><p>It was 5 pipes adjacent to one another, that evenually connect to become one large pipe that can accomodate 3-4 people abreast. The pipe is sealed with a large slab of rock at the very top, water trickling down the sides. This was drawn out a described. What would you conclude? </p><p></p><p> </p><p>So it's often hard to tell the fatally ridiculous from the strategically sublime, without the DM's help.</p></blockquote><p>Agreed. Players should question, and DM's should point out the obvious observable facts, without drawing conclusions for the players.</p><p></p><p>{Insert FUN here}</p><p></p><p> </p><p>The only problem with this is that both the players in the tunnel and the players outside the tunnel wanted to continue on their chosen course of action (for more detail, see my previous posts), which used hours of PC game world time, where other things were done.</p><p></p><p>I set the scene and act as a conduit for the players to act in that. If you consider that as a the end itself, then I'm guilty.</p><p>My first priority is ensuring the players enjoy themselves.</p><p>My second priority is protecting the integrity of the scene, so when the players earn their victories, they can savour the fact that those victoies were legitimate ones, not just 'gimmes' or 'gifts'.</p><p>For instance, in the second half of the game, the 5 players got together and had an extended rest, buying the time for the orcs to gather more forces together (the orcs thought that there was potentially a small army on the way, and took defensive measures)They party eventually took on 18 orcs and 2 ogres - I managed to send 3 players into negatives, with the 4th on 1 hit point,..but they won! A great victory, hard fought, and well earnt. And well enjoyed,..as a team. I couldn't stop them grinning. They beat me and stomped on my ego to boot. Ah well,..plenty more orcs out there...</p><p>[/QUOTE]</p>
[QUOTE="Varis, post: 4693142, member: 82427"] Agreed. Agreed. I attempted to introduce a skill challenge. They decided to take 10 (see my previous posts for more details on this) The issue here is that during that time, the remaining three PC's out of the pipe wanted to push forward up the mountain road,..and they encountered orcs (see my previous posts for more information on this). It was 5 pipes adjacent to one another, that evenually connect to become one large pipe that can accomodate 3-4 people abreast. The pipe is sealed with a large slab of rock at the very top, water trickling down the sides. This was drawn out a described. What would you conclude? So it's often hard to tell the fatally ridiculous from the strategically sublime, without the DM's help.[/quote] Agreed. Players should question, and DM's should point out the obvious observable facts, without drawing conclusions for the players. {Insert FUN here} The only problem with this is that both the players in the tunnel and the players outside the tunnel wanted to continue on their chosen course of action (for more detail, see my previous posts), which used hours of PC game world time, where other things were done. I set the scene and act as a conduit for the players to act in that. If you consider that as a the end itself, then I'm guilty. My first priority is ensuring the players enjoy themselves. My second priority is protecting the integrity of the scene, so when the players earn their victories, they can savour the fact that those victoies were legitimate ones, not just 'gimmes' or 'gifts'. For instance, in the second half of the game, the 5 players got together and had an extended rest, buying the time for the orcs to gather more forces together (the orcs thought that there was potentially a small army on the way, and took defensive measures)They party eventually took on 18 orcs and 2 ogres - I managed to send 3 players into negatives, with the 4th on 1 hit point,..but they won! A great victory, hard fought, and well earnt. And well enjoyed,..as a team. I couldn't stop them grinning. They beat me and stomped on my ego to boot. Ah well,..plenty more orcs out there... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
DM'ing is a skill, not an art.
Top