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<blockquote data-quote="CharlesRyan" data-source="post: 4693995" data-attributes="member: 5265"><p>Right. But he chose a gun as a metaphor because it makes the point very nicely.</p><p></p><p></p><p></p><p>Well, perhaps, but let me then put the question to you: Why was a <em>climbable</em> drain included in the adventure?</p><p></p><p>If the answer is "because the keep needed to be realistic," I don't buy it. I live in England and have visited scores of real castles. Not one had a climbable drain. More to the point, how many thousands of dungeons have been designed and successfully played with no attention to realistic plumbing?</p><p></p><p>If the answer is "because the designer really wanted to exercise his engineering skills," then I suggest he's putting a secondary interest ahead of the his DMing duties.</p><p></p><p>If the answer is "because sometimes there are just dead ends," well that's fine, but again why is he surprised that including dead ends means players will waste time (perhaps in ways that aren't fun for him or them)?</p><p></p><p>If the answer is "because it's significant, but not as a way to get in," that's great! But again, why was it climbable? Why wasn't the hole too small to crawl into, or too high in the cliff, or whatever? Or, if it needed to be climbable (for the players to know it was a potential escape route, for example), why is anyone saying it was a waste of time for the players to climb it?</p><p></p><p>Did I miss something? Seriously, not trying to be snarky, what other reasons might there be to include this <em>climbable</em> drain in the adventure?</p></blockquote><p></p>
[QUOTE="CharlesRyan, post: 4693995, member: 5265"] Right. But he chose a gun as a metaphor because it makes the point very nicely. Well, perhaps, but let me then put the question to you: Why was a [I]climbable[/I] drain included in the adventure? If the answer is "because the keep needed to be realistic," I don't buy it. I live in England and have visited scores of real castles. Not one had a climbable drain. More to the point, how many thousands of dungeons have been designed and successfully played with no attention to realistic plumbing? If the answer is "because the designer really wanted to exercise his engineering skills," then I suggest he's putting a secondary interest ahead of the his DMing duties. If the answer is "because sometimes there are just dead ends," well that's fine, but again why is he surprised that including dead ends means players will waste time (perhaps in ways that aren't fun for him or them)? If the answer is "because it's significant, but not as a way to get in," that's great! But again, why was it climbable? Why wasn't the hole too small to crawl into, or too high in the cliff, or whatever? Or, if it needed to be climbable (for the players to know it was a potential escape route, for example), why is anyone saying it was a waste of time for the players to climb it? Did I miss something? Seriously, not trying to be snarky, what other reasons might there be to include this [I]climbable[/I] drain in the adventure? [/QUOTE]
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