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DM'ing is a skill, not an art.
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<blockquote data-quote="DonTadow" data-source="post: 4694378" data-attributes="member: 22622"><p>This situation reminds me of a time when i had players do a very similiar thing. And, giving the dm more credit, it may come down to a difference in playstyles depending on how long you've been playing with this player. </p><p></p><p>We had brought in a new girl to our group and she had been playing with us for a few months. She was use to a style where whatever was in the dungeon was obviously apart of solving the dungeon. Over the few months, I had clearly demonstratd that my design style was not like that, and that everything i describe is not a peg on the linear path to solving the puzzle. THe last game I played with her (and it was the last because it had become evident that our styles were too far apart) was when the PCs were in this old grand magical library. Because some magics often went "bad" there, they created an interdeminsional hole, hidden by a pentagram with a written warning of dangerous. While the other pcs were fighting the big 5 head dragon, she decided that she'd go off by herself and investigate the pentagram. But her idea of investigation was to take a running leap into the middle of it. As the other players tried to figure out tactics for the dragon, they flat out stopped and was amazed by her decision. She looked at them and told them her reasoning. It's in the dungeon, and thus it must be a way to get out here or figure out how to get out of here. She had encountered something like this before, and pentagrams are usually switches to turning on and off things. </p><p></p><p>LIke i said earlier, the dm did everything right except move on after the encounter. However, if the dm is diverting from his usual playstyle, this may have confused his players. Does not sound like, though, that the DM has deviated from anything he has done in his past.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 4694378, member: 22622"] This situation reminds me of a time when i had players do a very similiar thing. And, giving the dm more credit, it may come down to a difference in playstyles depending on how long you've been playing with this player. We had brought in a new girl to our group and she had been playing with us for a few months. She was use to a style where whatever was in the dungeon was obviously apart of solving the dungeon. Over the few months, I had clearly demonstratd that my design style was not like that, and that everything i describe is not a peg on the linear path to solving the puzzle. THe last game I played with her (and it was the last because it had become evident that our styles were too far apart) was when the PCs were in this old grand magical library. Because some magics often went "bad" there, they created an interdeminsional hole, hidden by a pentagram with a written warning of dangerous. While the other pcs were fighting the big 5 head dragon, she decided that she'd go off by herself and investigate the pentagram. But her idea of investigation was to take a running leap into the middle of it. As the other players tried to figure out tactics for the dragon, they flat out stopped and was amazed by her decision. She looked at them and told them her reasoning. It's in the dungeon, and thus it must be a way to get out here or figure out how to get out of here. She had encountered something like this before, and pentagrams are usually switches to turning on and off things. LIke i said earlier, the dm did everything right except move on after the encounter. However, if the dm is diverting from his usual playstyle, this may have confused his players. Does not sound like, though, that the DM has deviated from anything he has done in his past. [/QUOTE]
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