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DM'ing is a skill, not an art.
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<blockquote data-quote="Ydars" data-source="post: 4694716" data-attributes="member: 62992"><p>Hi Cadfan! </p><p> </p><p>I agree with you, up to a point, but would like to ask if you have never had inept players who refuse to take notice of blatant danger flags? I have certainly gamed with people who just have an odd set of assumptions about how the game functions and often refused to respond to gentle prompting.</p><p> </p><p>And gentle prompting is ALL you have as a DM; unless you want to go down the route of pushing your players into the "right" answer all the time. I sometimes prod a bit harder if the Players have misinterpreted something, putting 2 and 2 together to make 5, but the rest of the time, you really have to accept that some people just think differently.</p><p> </p><p>The one thing I do sometimes do if I sense that the players are tired or if one particular player is in a certain mood, is use description extremely carefully to slant and make safer options more attractive, but I don't like to do this too much. It is just that I have one player who can make a TPK out of anything when he is in a certain, completely fearless and foolhardy mood.</p><p> </p><p>Your argument reminds me of the modern fad of always blaming teachers for poor school results, when in fact, the student is the person who is often at least as much to blame.</p><p> </p><p>The modern trend is for players to want more and more power and I am fine with this, but with power comes responsibility.</p></blockquote><p></p>
[QUOTE="Ydars, post: 4694716, member: 62992"] Hi Cadfan! I agree with you, up to a point, but would like to ask if you have never had inept players who refuse to take notice of blatant danger flags? I have certainly gamed with people who just have an odd set of assumptions about how the game functions and often refused to respond to gentle prompting. And gentle prompting is ALL you have as a DM; unless you want to go down the route of pushing your players into the "right" answer all the time. I sometimes prod a bit harder if the Players have misinterpreted something, putting 2 and 2 together to make 5, but the rest of the time, you really have to accept that some people just think differently. The one thing I do sometimes do if I sense that the players are tired or if one particular player is in a certain mood, is use description extremely carefully to slant and make safer options more attractive, but I don't like to do this too much. It is just that I have one player who can make a TPK out of anything when he is in a certain, completely fearless and foolhardy mood. Your argument reminds me of the modern fad of always blaming teachers for poor school results, when in fact, the student is the person who is often at least as much to blame. The modern trend is for players to want more and more power and I am fine with this, but with power comes responsibility. [/QUOTE]
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