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DM'ing is a skill, not an art.
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<blockquote data-quote="Ydars" data-source="post: 4695339" data-attributes="member: 62992"><p>Hi Cadfan!</p><p> </p><p>I know what you mean about "more profitable" to focus on the DM or the teacher's role but I can tell you as a University Lecturer that we are paying a price for spoon-feeding our pupils and the same is true of our players.</p><p> </p><p>If all the motivation and all the work is just coming from the person delivering the material, then there is a real limitation on how much you can ever actually educate people, or in game terms, how deep the game can go.</p><p> </p><p>Sure, they might pass some exams, but develop real skills, a passion for learning and most importantly, initiative: I am not seeing this where I work or in my games either. You can lead someone to knowledge but you can't make them think.</p><p> </p><p>The new system, in games and in society, teaches people that someone will kick them up the rear all the time and that there will always be a next time anyway so failure or reverse doesn't matter.</p><p> </p><p>When I was in school and playing RPGs, the world was different. You KNEW that if you didn't take responsibility then you would just fail, fail, fail and no-one would care. It kind of made me push myself very hard in all aspects of myself, both educationally and gaming wise.</p><p> </p><p>I guess the problem with this latter approach is how many people didn't used to make it through the system (and the same is true of gamers who dropped out of gaming as well), though in all honesty 70% of people at University here in the UK probably shouldn't be.</p><p> </p><p>I guess I am saying I see exactly where you are coming from and there is probably nothing else we can do but make the leaders of games and education more skilled, but I would also assert that something has been lost in the process.</p></blockquote><p></p>
[QUOTE="Ydars, post: 4695339, member: 62992"] Hi Cadfan! I know what you mean about "more profitable" to focus on the DM or the teacher's role but I can tell you as a University Lecturer that we are paying a price for spoon-feeding our pupils and the same is true of our players. If all the motivation and all the work is just coming from the person delivering the material, then there is a real limitation on how much you can ever actually educate people, or in game terms, how deep the game can go. Sure, they might pass some exams, but develop real skills, a passion for learning and most importantly, initiative: I am not seeing this where I work or in my games either. You can lead someone to knowledge but you can't make them think. The new system, in games and in society, teaches people that someone will kick them up the rear all the time and that there will always be a next time anyway so failure or reverse doesn't matter. When I was in school and playing RPGs, the world was different. You KNEW that if you didn't take responsibility then you would just fail, fail, fail and no-one would care. It kind of made me push myself very hard in all aspects of myself, both educationally and gaming wise. I guess the problem with this latter approach is how many people didn't used to make it through the system (and the same is true of gamers who dropped out of gaming as well), though in all honesty 70% of people at University here in the UK probably shouldn't be. I guess I am saying I see exactly where you are coming from and there is probably nothing else we can do but make the leaders of games and education more skilled, but I would also assert that something has been lost in the process. [/QUOTE]
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