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DM'ing is a skill, not an art.
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<blockquote data-quote="CharlesRyan" data-source="post: 4695502" data-attributes="member: 5265"><p>I think this perspective is at the crux of a great deal of the cross-talk here.</p><p></p><p>What I read here--and maybe this isn't what you meant--is that the integrity of the world you created is paramount; more important than how good a time everyone has at the game table. This is emphasized to me by the way you express yourself: You say "that's how the world was built," not "that's how I designed the scenario (or world)." It's like you're distancing yourself from your own input as a DM--the world has been created; every detail is immutable; how the players interact with it is out of your hands.</p><p></p><p>As for "I gave them the observable facts," that's a statement that completely disregards every nuance of human perception--or indeed, the very concept that human perception might be nuanced.</p><p></p><p>I'm not saying your players were right--they might have made a completely boneheaded decision based on what you presented them. But I for one would not want to play in a game where the GM's vision of is so utterly fixed beforehand that not a single detail, or even the nuances of how that detail is presented, can be altered on the fly. Or where I will be held "responsible" for decisions based on "the observable facts, no more no less."</p></blockquote><p></p>
[QUOTE="CharlesRyan, post: 4695502, member: 5265"] I think this perspective is at the crux of a great deal of the cross-talk here. What I read here--and maybe this isn't what you meant--is that the integrity of the world you created is paramount; more important than how good a time everyone has at the game table. This is emphasized to me by the way you express yourself: You say "that's how the world was built," not "that's how I designed the scenario (or world)." It's like you're distancing yourself from your own input as a DM--the world has been created; every detail is immutable; how the players interact with it is out of your hands. As for "I gave them the observable facts," that's a statement that completely disregards every nuance of human perception--or indeed, the very concept that human perception might be nuanced. I'm not saying your players were right--they might have made a completely boneheaded decision based on what you presented them. But I for one would not want to play in a game where the GM's vision of is so utterly fixed beforehand that not a single detail, or even the nuances of how that detail is presented, can be altered on the fly. Or where I will be held "responsible" for decisions based on "the observable facts, no more no less." [/QUOTE]
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