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<blockquote data-quote="Bloosquig" data-source="post: 4696060" data-attributes="member: 18118"><p>It does sound like you might have made a mistake in pointing it out just enough to get them interested and then sat on them when they tried to explore it.</p><p></p><p>The problem with games like this is they can only rely on you to tell them what's important. When you describe a pipe next to a fortress it sounds like your rewarding them for a high skill check or giving them a clue how to get in. Do you describe the bathroom at the inn or go into detail about the silverware they use to eat their meals?</p><p></p><p>If you still feel like putting it in because you have went to all the trouble of designing a realistic citadel (which IS cool by the way <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) be prepared to stomp on them when they try to explore it further so things don't go sideways or be prepared to let them find something worth wasting more time on.</p><p></p><p>"Its a fairly standard looking drainage pipe, obviously still in use. And it looks stupidly dangerous and slippery to climb into. In fact a truly impressive gush of sewage blasts out of it as you watch and doesn't land till it's halfway down the mountain."</p><p></p><p>If they still want to climb in then flush em down the mountain. </p><p></p><p>And I agree that they don't get xp for the orc fight. They took their chances with the pipe. Though I'd probably give them smarty-pants xp equal to the orc fight. At least they TRIED to do something innovative. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Bloosquig, post: 4696060, member: 18118"] It does sound like you might have made a mistake in pointing it out just enough to get them interested and then sat on them when they tried to explore it. The problem with games like this is they can only rely on you to tell them what's important. When you describe a pipe next to a fortress it sounds like your rewarding them for a high skill check or giving them a clue how to get in. Do you describe the bathroom at the inn or go into detail about the silverware they use to eat their meals? If you still feel like putting it in because you have went to all the trouble of designing a realistic citadel (which IS cool by the way :) ) be prepared to stomp on them when they try to explore it further so things don't go sideways or be prepared to let them find something worth wasting more time on. "Its a fairly standard looking drainage pipe, obviously still in use. And it looks stupidly dangerous and slippery to climb into. In fact a truly impressive gush of sewage blasts out of it as you watch and doesn't land till it's halfway down the mountain." If they still want to climb in then flush em down the mountain. And I agree that they don't get xp for the orc fight. They took their chances with the pipe. Though I'd probably give them smarty-pants xp equal to the orc fight. At least they TRIED to do something innovative. :cool: [/QUOTE]
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