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DM'ing is a skill, not an art.
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<blockquote data-quote="Bloosquig" data-source="post: 4696160" data-attributes="member: 18118"><p>My apologies to Varis if he feels I was picking apart his decisions thats not what I intended. I merely was saying what I would have done in his case with the benefit of 20/20 hindsight. In reality I probably would have let them find a way in and improvised a horrible side entrance to my original map that ruined the adventure <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /> But thats neither here nor there.</p><p></p><p>In the case of lin_fusan's giant seaweed monster I think you have a slightly different problem. Seeing a sewer opening and thinking, "thats a great spot to look for a sneaky entrance." is well supported by just about every movie where sewer entrances appear. On the other hand jumping into the maw of a giant monster hoping to find the big red button marked "self destruct" is a different beast altogether. </p><p></p><p>I would do my best to encourage the player that that would be a foolish idea but if he persisted he would get shredded. Or maybe I'd be nice and just have the monster drag him off to his underground lair for a unique rescue mission. Maybe the seaweed needs fertilizer for it's little pods back home so it goes and buries the halfling up to his neck in the seasilt where the weed makes its home.</p><p></p><p>Or maybe the seaweed is enchanted by a sea witch who is enamored with a party member so when the halfling makes the "jump" he gets captured and you have an interesting lil side quest in store as the witch bargains for the prisoner for her love interest. Depends on how rat-bastardy of a DM you want to be.</p></blockquote><p></p>
[QUOTE="Bloosquig, post: 4696160, member: 18118"] My apologies to Varis if he feels I was picking apart his decisions thats not what I intended. I merely was saying what I would have done in his case with the benefit of 20/20 hindsight. In reality I probably would have let them find a way in and improvised a horrible side entrance to my original map that ruined the adventure :erm: But thats neither here nor there. In the case of lin_fusan's giant seaweed monster I think you have a slightly different problem. Seeing a sewer opening and thinking, "thats a great spot to look for a sneaky entrance." is well supported by just about every movie where sewer entrances appear. On the other hand jumping into the maw of a giant monster hoping to find the big red button marked "self destruct" is a different beast altogether. I would do my best to encourage the player that that would be a foolish idea but if he persisted he would get shredded. Or maybe I'd be nice and just have the monster drag him off to his underground lair for a unique rescue mission. Maybe the seaweed needs fertilizer for it's little pods back home so it goes and buries the halfling up to his neck in the seasilt where the weed makes its home. Or maybe the seaweed is enchanted by a sea witch who is enamored with a party member so when the halfling makes the "jump" he gets captured and you have an interesting lil side quest in store as the witch bargains for the prisoner for her love interest. Depends on how rat-bastardy of a DM you want to be. [/QUOTE]
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