Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
DM'ing is a skill, not an art.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Reynard" data-source="post: 4696463" data-attributes="member: 467"><p>While I think this case is altogether different than Varis' situation, I'd like to comment.</p><p></p><p>What the player did here was act impulsively. The player didn't ask further questions, didn't examine the istuation more closely and didn't listen to his fellow players. instead, he got an idea, grabbed hold of it, and jumped.</p><p></p><p>This hapopens in real life, too, often with the same disappointing or even tragic consequences.</p><p></p><p>If I were GMing that session, the monster would have done what the monster does -- grappled and torn into tiny little pieces the halfling wizard. Now, it would have done it by the rules -- an initiative roll, an attack roll, etc... -- but by your description the outcome would have been the same: a dead PC and an unhappy player (probably -- I know some players that would laugh it off as their own stpud mistake; I also know players that would cry foul and claim "DM fiat" or rules breaking).</p><p></p><p>While I want the players to succeed in havinga good time, I want the PCs to suffer adversity and danger around every corner. Players and their characters that act rashly tend to get killed.</p><p></p><p>But I also don't play favorites or "cheat" in favor of the monsters or even my beloved BBEGs. If the 4th level party rushes the Lich and manages -- through luck and/or tactics -- to destroy it, they get the XP and the treasure. There's no such thing as a "level appropriate" world, either in favor of or hedged against the PCs. The world is the way it is, with a demon haunted ruin here and a goblin warren there. Players must make an effort to figure out which is which: through research, "gathering information" and *careful* exploration.</p><p></p><p>But jumping into the gaping maw of a monster? I don't care how many times you've seen it in a movie or how cool it was. Chances are, you're dead.</p><p></p><p>And, if you're not dead, if you pull it off and cut your way out of the purple worm's stomach holding its still beating heart in your hand, good for you! You just created one of those awesome memorable moments we all game for. Giving those moments away cheapens them and cheapens the game.</p></blockquote><p></p>
[QUOTE="Reynard, post: 4696463, member: 467"] While I think this case is altogether different than Varis' situation, I'd like to comment. What the player did here was act impulsively. The player didn't ask further questions, didn't examine the istuation more closely and didn't listen to his fellow players. instead, he got an idea, grabbed hold of it, and jumped. This hapopens in real life, too, often with the same disappointing or even tragic consequences. If I were GMing that session, the monster would have done what the monster does -- grappled and torn into tiny little pieces the halfling wizard. Now, it would have done it by the rules -- an initiative roll, an attack roll, etc... -- but by your description the outcome would have been the same: a dead PC and an unhappy player (probably -- I know some players that would laugh it off as their own stpud mistake; I also know players that would cry foul and claim "DM fiat" or rules breaking). While I want the players to succeed in havinga good time, I want the PCs to suffer adversity and danger around every corner. Players and their characters that act rashly tend to get killed. But I also don't play favorites or "cheat" in favor of the monsters or even my beloved BBEGs. If the 4th level party rushes the Lich and manages -- through luck and/or tactics -- to destroy it, they get the XP and the treasure. There's no such thing as a "level appropriate" world, either in favor of or hedged against the PCs. The world is the way it is, with a demon haunted ruin here and a goblin warren there. Players must make an effort to figure out which is which: through research, "gathering information" and *careful* exploration. But jumping into the gaping maw of a monster? I don't care how many times you've seen it in a movie or how cool it was. Chances are, you're dead. And, if you're not dead, if you pull it off and cut your way out of the purple worm's stomach holding its still beating heart in your hand, good for you! You just created one of those awesome memorable moments we all game for. Giving those moments away cheapens them and cheapens the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
DM'ing is a skill, not an art.
Top