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<blockquote data-quote="Varis" data-source="post: 4697320" data-attributes="member: 82427"><p>Right, well,...</p><p> </p><p>I should of ignored it, and if the party proceeds up the road and can't handle the orcs, (and thus retreat back down the road) from the players POV, a 'magical' pipe would of appeared (above the path they had already traversed and 'explored'), with water gushing out, effectively hampering their escape.</p><p> </p><p>I can hear the accusations now,...like, for instance, "What! We DIDN'T noitce?! I'VE got a 24 perception, there's no way I would of missed it!" </p><p> </p><p></p><p>Unless of course, you've lived with it your whole life,..it's just water being flushed out a pipe. If your going to talk to a tourist, you probably:</p><p>a. get them to buy one of your ales at double the price first.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>b. Talk about the things that make you proud, like the strength of the battlements, the fact that the citadel trains the legendary dwarven paladins and the like.</p><p>c. Not even think about the waste water. </p><p>d. Or simply (at best) not talk at all to the Half Orc and his friends,..since Orcs are attacking once again. </p><p></p><p>Yeah, something like, "Don't bother wasting your time, you can't get in."</p><p>Subtle enough for you? Now, if you go forward, mind the turn, the railway veers a little to the left,..oh, and get your weapons ready,..you never know what's around the corner <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />,..actually, let me clarify any misunderstandings you may have,...your going to get ambushed by nine orcs, but don't worry, you'll be ready, and 5 of them are minions,...look for the little minis,..yes the grey one,...don't worry, I'll mark them for you." </p><p> </p><p>Oh, what Joy.</p><p> </p><p> </p><p></p><p>OMG, your right! I've corrupted the accuracy of pipe design 101 both historically and in gaming worlds. How could I of overlooked such an obvious flaw? </p><p> </p><p>The idea by itself is fine. But, coupled with,.. 3 'game world hours' crawling along in single file in a wet, slimey, pitch dark and verticle pipe which could be flooded anytime, resulting in me being flushed over the mountain,...hmmm,..I'll walk on the road thanks. </p><p> </p><p>But they are free to explore it. </p><p> </p><p></p><p>So now its an atypical entrance,...damn I'll have to call the architect again.</p><p> </p><p></p><p>True.</p><p> </p><p></p><p>Hmmm,..5 pipes adjacent to one another,...the stone on the road worn smooth by years of water erosion, no side barrier on this section of road, metal filings and slag residue found in water pockets, knowing weapons are made up there, snow capped mountains, a RIVER originating from the mountain underneath them, wet slime covering the pipe walls,...and you deduce that it must be perfectly ok to climb up the mountain side to the pipes, split and weaken the party, burn 3 hours in the trip, knowing you wont get flushed out because 5 PIPES only handle small volumes of water,..and find a trap door at the end of it, letting you in, because all architects include that in their design, don't they?" </p><p> </p><p>Thats the information the party had. </p><p> </p><p></p><p>Oh! Thank you. I stand corrected.</p></blockquote><p></p>
[QUOTE="Varis, post: 4697320, member: 82427"] Right, well,... I should of ignored it, and if the party proceeds up the road and can't handle the orcs, (and thus retreat back down the road) from the players POV, a 'magical' pipe would of appeared (above the path they had already traversed and 'explored'), with water gushing out, effectively hampering their escape. I can hear the accusations now,...like, for instance, "What! We DIDN'T noitce?! I'VE got a 24 perception, there's no way I would of missed it!" Unless of course, you've lived with it your whole life,..it's just water being flushed out a pipe. If your going to talk to a tourist, you probably: a. get them to buy one of your ales at double the price first.;) b. Talk about the things that make you proud, like the strength of the battlements, the fact that the citadel trains the legendary dwarven paladins and the like. c. Not even think about the waste water. d. Or simply (at best) not talk at all to the Half Orc and his friends,..since Orcs are attacking once again. Yeah, something like, "Don't bother wasting your time, you can't get in." Subtle enough for you? Now, if you go forward, mind the turn, the railway veers a little to the left,..oh, and get your weapons ready,..you never know what's around the corner :),..actually, let me clarify any misunderstandings you may have,...your going to get ambushed by nine orcs, but don't worry, you'll be ready, and 5 of them are minions,...look for the little minis,..yes the grey one,...don't worry, I'll mark them for you." Oh, what Joy. OMG, your right! I've corrupted the accuracy of pipe design 101 both historically and in gaming worlds. How could I of overlooked such an obvious flaw? The idea by itself is fine. But, coupled with,.. 3 'game world hours' crawling along in single file in a wet, slimey, pitch dark and verticle pipe which could be flooded anytime, resulting in me being flushed over the mountain,...hmmm,..I'll walk on the road thanks. But they are free to explore it. So now its an atypical entrance,...damn I'll have to call the architect again. True. Hmmm,..5 pipes adjacent to one another,...the stone on the road worn smooth by years of water erosion, no side barrier on this section of road, metal filings and slag residue found in water pockets, knowing weapons are made up there, snow capped mountains, a RIVER originating from the mountain underneath them, wet slime covering the pipe walls,...and you deduce that it must be perfectly ok to climb up the mountain side to the pipes, split and weaken the party, burn 3 hours in the trip, knowing you wont get flushed out because 5 PIPES only handle small volumes of water,..and find a trap door at the end of it, letting you in, because all architects include that in their design, don't they?" Thats the information the party had. Oh! Thank you. I stand corrected. [/QUOTE]
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