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<blockquote data-quote="Arrowhawk" data-source="post: 5647148" data-attributes="member: 6679551"><p>This is exactly why you don't want six PC's fighting 12-20 creatures in a battle. Logistics. Considering you aren't going to be appearing on Orange County Choppers anytime soon, you probably won't be availiing yourself of sheetmetal solutions. You know what's far worse than the Barbarian doing 50pts of damage while watching the Bard get the kill by doing 5? The Bard sitting round for 10 minutes twiddling his thumbs while you are trying to figure out who is where, who went last, how many hitpoints Gnoll #6 had or whether you remembered to add the flanking bonus for the Rogue given the Bard was fighting defensively. </p><p> </p><p>D&D is not set up for efficient large scale tactical combat. If you add a bunch of newbies to that dogpile you're going to get people tuning out.</p><p> </p><p>The fact that large scale creatures threaten multiple squares is irrelevant. You, the DM, decides who the creatures attack and that includes AoO. If I'm an Ogre, I may ignore the Bard who moves out of range and hadn't hit me once, and be far more concerned with the movement of the frontline fighters. More creatures means more exposure to everyone and that makes it harder for you to make discretionary decisions. The ony thing you accomlish by sticking everyone with a foe is exposing those who suck at combat and making them feel even more inadequate against the guy who took Power Attack, Cleave, and has the 18 Str.</p><p> </p><p>And as far as kill stealing? Trust me, a Fighter with Power Attack and Cleave is going to do far more kill stealing than the Bard who gets the last shot in. Better to let the Bard enjoy the false glory of scoring the kill...the few times he gets it. The party already knows who the heavy hitters are and this way everyone wins.</p><p> </p><p>The beauty of it....you can try it both ways. It'll be interesting to see how it goes.</p></blockquote><p></p>
[QUOTE="Arrowhawk, post: 5647148, member: 6679551"] This is exactly why you don't want six PC's fighting 12-20 creatures in a battle. Logistics. Considering you aren't going to be appearing on Orange County Choppers anytime soon, you probably won't be availiing yourself of sheetmetal solutions. You know what's far worse than the Barbarian doing 50pts of damage while watching the Bard get the kill by doing 5? The Bard sitting round for 10 minutes twiddling his thumbs while you are trying to figure out who is where, who went last, how many hitpoints Gnoll #6 had or whether you remembered to add the flanking bonus for the Rogue given the Bard was fighting defensively. D&D is not set up for efficient large scale tactical combat. If you add a bunch of newbies to that dogpile you're going to get people tuning out. The fact that large scale creatures threaten multiple squares is irrelevant. You, the DM, decides who the creatures attack and that includes AoO. If I'm an Ogre, I may ignore the Bard who moves out of range and hadn't hit me once, and be far more concerned with the movement of the frontline fighters. More creatures means more exposure to everyone and that makes it harder for you to make discretionary decisions. The ony thing you accomlish by sticking everyone with a foe is exposing those who suck at combat and making them feel even more inadequate against the guy who took Power Attack, Cleave, and has the 18 Str. And as far as kill stealing? Trust me, a Fighter with Power Attack and Cleave is going to do far more kill stealing than the Bard who gets the last shot in. Better to let the Bard enjoy the false glory of scoring the kill...the few times he gets it. The party already knows who the heavy hitters are and this way everyone wins. The beauty of it....you can try it both ways. It'll be interesting to see how it goes. [/QUOTE]
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