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DMing Large Groups
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<blockquote data-quote="AdamDray" data-source="post: 485770" data-attributes="member: 5436"><p>The original D&D set was a wargame. A DM with wargaming experience could handle a large number of units if they were not that complicated. With very few spell choices, and very few tactical choices, running large groups is much easier.</p><p></p><p>Also, at least in the later Basic sets, the rules required that the players appoint a Caller who interacted with the DM. With large groups, I'd recommend having several Callers (1 caller for every 5-6 players, perhaps). Each player does not get to talk to the DM; the players just talk to their Caller, who does the talking to the DM.</p><p></p><p>I started playing in 1980, and not with the Original D&D rules, so I don't know what the earliest play styles were like. I assume that there was less role-playing between DM and players (PC-NPC) but the same amount of PC-PC role-play (that didn't require DM intervention). The DM largely got involved when players moved to a new location (descriptions, traps, interactions with things) or there was a combat. Little NPC-PC role-playing happened during those things.</p><p></p><p>The game was vastly simpler then, too. D&D 3E barely resembles OD&D. Even Gygax has said it's a totally different game, in feel and philosophy, in these discussion forums.</p></blockquote><p></p>
[QUOTE="AdamDray, post: 485770, member: 5436"] The original D&D set was a wargame. A DM with wargaming experience could handle a large number of units if they were not that complicated. With very few spell choices, and very few tactical choices, running large groups is much easier. Also, at least in the later Basic sets, the rules required that the players appoint a Caller who interacted with the DM. With large groups, I'd recommend having several Callers (1 caller for every 5-6 players, perhaps). Each player does not get to talk to the DM; the players just talk to their Caller, who does the talking to the DM. I started playing in 1980, and not with the Original D&D rules, so I don't know what the earliest play styles were like. I assume that there was less role-playing between DM and players (PC-NPC) but the same amount of PC-PC role-play (that didn't require DM intervention). The DM largely got involved when players moved to a new location (descriptions, traps, interactions with things) or there was a combat. Little NPC-PC role-playing happened during those things. The game was vastly simpler then, too. D&D 3E barely resembles OD&D. Even Gygax has said it's a totally different game, in feel and philosophy, in these discussion forums. [/QUOTE]
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