This weekend I'm going to DM my first DnD game under the new rules since AD&D 1st edition. While the adventure itself is pretty simple (i.e., military "asks" PCs to rescue platoon behind enemy lines), I'm nervous about all the rules (e.g., AoA, on/off hand-attacks, trip, grapple, DCs, etc.) I'm in several regular campaigns and am aware in all of them and how they work, but the DMs and many of the players are experienced in the rules (e.g., "don't forget to add buffs from the Bless spell, your +2 weapon, Player 1 & 2 assists, and that feat from Dragon magazine #XXX. Oh, and that feat from AEG's Feat book which I house-ruled last week. You forgot? Didn't you read my DnD Wiki this morning?")
Fortunately, I know most of the players, one of whom is my DM in a monthly game. I know he's willing to help with some of the rulings but it's my show.
Besides the rules, I have two other concerns:
1) A couple of the players are more role-players than roll-players. While I think I've put in plenty of opportunities to role-playing (especially as the PCs navigate through hostile territory), I'm concerned they may get bored with the (inevitable) combat.
2) While I'm sticking with the Core books for the PCs, I'm using Action Points from UA. I like the concept, especially having played too many games where dice rolls (and hardline DMs) derail perfectly good strategies and, worse, plots (e.g., "you missed the Climb check by 1? Sorry, your cleric fall, taking 6d6, leaving the rest of the party to continue its losing battle against the vampires.")
Any advice on running one's first session?
Fortunately, I know most of the players, one of whom is my DM in a monthly game. I know he's willing to help with some of the rulings but it's my show.
Besides the rules, I have two other concerns:
1) A couple of the players are more role-players than roll-players. While I think I've put in plenty of opportunities to role-playing (especially as the PCs navigate through hostile territory), I'm concerned they may get bored with the (inevitable) combat.
2) While I'm sticking with the Core books for the PCs, I'm using Action Points from UA. I like the concept, especially having played too many games where dice rolls (and hardline DMs) derail perfectly good strategies and, worse, plots (e.g., "you missed the Climb check by 1? Sorry, your cleric fall, taking 6d6, leaving the rest of the party to continue its losing battle against the vampires.")
Any advice on running one's first session?