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DMing "Out of the Abyss"
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6708925" data-attributes="member: 6787650"><p>One of the cool things about characters like Eldritch Knights, Bladelocks, and Paladins of Devotion is that they can produce their own magic weapons when necessary. I have no problems with the idea of taking on Orcus at level 15 if you needed to. I think I could build a party of 6 PCs for example that would have a better than 50% chance of taking out Orcus at level 8; and level 15 should be much easier. Don't give up on the PCs yet.</p><p></p><p>You make a good point about the need for random encounters, and I haven't gotten far enough through OotA to have experienced the later chapters yet, but frankly I <em>like</em> the idea of having lots of randomish encounters in the Underdark, either as a player or as a DM. As a DM it gives me lots of room to experiment with monsters like Grimlock tribes and Purple Worms; as a player I get to level up to the point where I can take out the drow pursuers, steal their stuff, and go kill more purple worms. I like OotA so far as a combination of "very loose adventure frame with some cool NPCs" and "DMG extension: rules for the Underdark."</p><p></p><p>You can easily make a series of eight encounters for four level 12 PCs using nothing but CR 2s through 4s. E.g. two Chuuls and six Duergar Xarrorns: Hard encounter, 27% of the daily XP budget. Boom, done. Thanks Bounded Accuracy. As a player I would totally love wading through a horde of Duergars, Helmed Horrors, and whatnot. Hordes are fun.</p><p></p><p>YMMV obviously.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6708925, member: 6787650"] One of the cool things about characters like Eldritch Knights, Bladelocks, and Paladins of Devotion is that they can produce their own magic weapons when necessary. I have no problems with the idea of taking on Orcus at level 15 if you needed to. I think I could build a party of 6 PCs for example that would have a better than 50% chance of taking out Orcus at level 8; and level 15 should be much easier. Don't give up on the PCs yet. You make a good point about the need for random encounters, and I haven't gotten far enough through OotA to have experienced the later chapters yet, but frankly I [I]like[/I] the idea of having lots of randomish encounters in the Underdark, either as a player or as a DM. As a DM it gives me lots of room to experiment with monsters like Grimlock tribes and Purple Worms; as a player I get to level up to the point where I can take out the drow pursuers, steal their stuff, and go kill more purple worms. I like OotA so far as a combination of "very loose adventure frame with some cool NPCs" and "DMG extension: rules for the Underdark." You can easily make a series of eight encounters for four level 12 PCs using nothing but CR 2s through 4s. E.g. two Chuuls and six Duergar Xarrorns: Hard encounter, 27% of the daily XP budget. Boom, done. Thanks Bounded Accuracy. As a player I would totally love wading through a horde of Duergars, Helmed Horrors, and whatnot. Hordes are fun. YMMV obviously. [/QUOTE]
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