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*Dungeons & Dragons
DMing "Out of the Abyss"
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<blockquote data-quote="Hussar" data-source="post: 6709597" data-attributes="member: 22779"><p>To be fair, there are a number of examples of modules that are exactly that. The previous two AP's are pretty linear, with Hoard being more linear. Even going back to 3e AP's, with things like Shackled City or Savage Tides, you had (largely) linear AP's that went 1-20+ that would fit into a similar page count. Return to the Temple of Elemental Evil is another example as well.</p><p></p><p>It's not like it's something new. This module is new in that it's the first really sandboxy AP that WOTC has done. But, as I said earlier, sandboxy expects a lot more from the DM than linear. This module will not hold your hand and take you from A to B to C. It's far too open for that. Which means the DM has to be a bit more on the ball in order to run it smoothly.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6709597, member: 22779"] To be fair, there are a number of examples of modules that are exactly that. The previous two AP's are pretty linear, with Hoard being more linear. Even going back to 3e AP's, with things like Shackled City or Savage Tides, you had (largely) linear AP's that went 1-20+ that would fit into a similar page count. Return to the Temple of Elemental Evil is another example as well. It's not like it's something new. This module is new in that it's the first really sandboxy AP that WOTC has done. But, as I said earlier, sandboxy expects a lot more from the DM than linear. This module will not hold your hand and take you from A to B to C. It's far too open for that. Which means the DM has to be a bit more on the ball in order to run it smoothly. [/QUOTE]
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DMing "Out of the Abyss"
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