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DMing "Out of the Abyss"
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<blockquote data-quote="Celtavian" data-source="post: 6712264" data-attributes="member: 5834"><p>Generally experience? You mean yourself? I don't see evidence that your viewpoint is "what people generally experience."</p><p></p><p>Yes. I am the DM. Thus I can tell when the players are having a hard time with an encounter and when they are not. When I play I steamroll nearly everything unless the DM makes something specifically to defeat our party. DMs that run against our party have made some absolutely insane stuff to challenge our party. More than a few times it sucked because I knew it was made specifically to kill my character or our party. I can also understand a DM getting frustrated with a party steamrolling the game. </p><p></p><p>Don't try to sell me Paizo modules are "meat grinders." You don't have that evidence. Unless you've played more of them than I have, I think I have enough experience to know that assessment is wrong. There have been a handful of modules that are known as meat grinders. <em>Age of Worms</em>, <em>Ravenloft</em>, <em>Tomb of Horrors</em>, <em>Rappan Athuk</em>, <em>Undermountain</em>, and a few others. Most modules are not known as that or only certain parts in the module. Most of the time when people end up dead, they are relatively low level because low level characters are fragile. I doubt you have evidence that my experience does not line up with others, since that data does not exist, especially considering most parties play to what? 6th level? 8th level?</p><p></p><p>Please stop with the "This is only for your game." It isn't. A lot of people have parties that steamroll designed modules. Just because your party doesn't in no way means module encounters are well-designed. As a DM you should be able to look at an encounter and know how a party can deal with it off the top of your head including what spells they would use and what tactical options that would allow them to destroy the encounters. I see that all the time in modules.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6712264, member: 5834"] Generally experience? You mean yourself? I don't see evidence that your viewpoint is "what people generally experience." Yes. I am the DM. Thus I can tell when the players are having a hard time with an encounter and when they are not. When I play I steamroll nearly everything unless the DM makes something specifically to defeat our party. DMs that run against our party have made some absolutely insane stuff to challenge our party. More than a few times it sucked because I knew it was made specifically to kill my character or our party. I can also understand a DM getting frustrated with a party steamrolling the game. Don't try to sell me Paizo modules are "meat grinders." You don't have that evidence. Unless you've played more of them than I have, I think I have enough experience to know that assessment is wrong. There have been a handful of modules that are known as meat grinders. [I]Age of Worms[/I], [I]Ravenloft[/I], [I]Tomb of Horrors[/I], [I]Rappan Athuk[/I], [I]Undermountain[/I], and a few others. Most modules are not known as that or only certain parts in the module. Most of the time when people end up dead, they are relatively low level because low level characters are fragile. I doubt you have evidence that my experience does not line up with others, since that data does not exist, especially considering most parties play to what? 6th level? 8th level? Please stop with the "This is only for your game." It isn't. A lot of people have parties that steamroll designed modules. Just because your party doesn't in no way means module encounters are well-designed. As a DM you should be able to look at an encounter and know how a party can deal with it off the top of your head including what spells they would use and what tactical options that would allow them to destroy the encounters. I see that all the time in modules. [/QUOTE]
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