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DMing "Out of the Abyss"
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<blockquote data-quote="CapnZapp" data-source="post: 6715256" data-attributes="member: 12731"><p>On the subject of "only 1-2 random encounters a day?" I'm toying with the following ideas:</p><p></p><p><strong>Require a save DC 10 to gain the benefits of a long rest.</strong> Failure means all that time was "wasted" (counting only as a short rest). You still can't long rest more than once a day. What save? I would allow players to choose themselves, given a reasonable rationale. (Con and Wis are the givens; Int: "I sleep in a clever area"; Cha: "I persuade Mr Beefcake into letting me use him as a pillow"; and so on). The point isn't to make this an exceptionally hard save to make; but to put the fear into the players since the long rest is no longer a certainty.</p><p></p><p>Whenever a random encounter is indicated, <strong>roll two d6 and pick the lowest result.</strong> This is the number of encounters that really will take place before your next long rest. (Mix things up: sometimes you get four in a row. Next time there is 8 hours between a pair of encounters. Third time you're given a choice of three passages, each with one encounter.) Again, main point isn't playa-killin', but reinforcing the notion players can't just nova themselves out of each encounter and rest right after.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6715256, member: 12731"] On the subject of "only 1-2 random encounters a day?" I'm toying with the following ideas: [B]Require a save DC 10 to gain the benefits of a long rest.[/B] Failure means all that time was "wasted" (counting only as a short rest). You still can't long rest more than once a day. What save? I would allow players to choose themselves, given a reasonable rationale. (Con and Wis are the givens; Int: "I sleep in a clever area"; Cha: "I persuade Mr Beefcake into letting me use him as a pillow"; and so on). The point isn't to make this an exceptionally hard save to make; but to put the fear into the players since the long rest is no longer a certainty. Whenever a random encounter is indicated, [B]roll two d6 and pick the lowest result.[/B] This is the number of encounters that really will take place before your next long rest. (Mix things up: sometimes you get four in a row. Next time there is 8 hours between a pair of encounters. Third time you're given a choice of three passages, each with one encounter.) Again, main point isn't playa-killin', but reinforcing the notion players can't just nova themselves out of each encounter and rest right after. [/QUOTE]
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