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DMing "Out of the Abyss"
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<blockquote data-quote="CapnZapp" data-source="post: 6722220" data-attributes="member: 12731"><p>Looking at your helpful spreadsheet, I realize I still need a summary of "things to do and remember each day", from the players' perspective. </p><p></p><p>That is, each day:</p><p>1) Decide on travel speed: <strong>Slow, Normal or Fast</strong></p><p>Slow Pros: stealth (not only detect and retreat from encounters, but ambush or sneak past them too), +5 to Navigation and Foraging </p><p>Slow Cons: slow speed, probably slower than Drow pursuers</p><p></p><p>Normal:</p><p></p><p>Fast Pros: fast speed, probably faster than Drow pursuers </p><p>Fast Cons: -5 to passive perception and navigating, no foraging</p><p></p><p>2) Each party member selects a function for the day: <strong>Front Rank, Middle Rank, Back Rank, Navigate, Mapmaking, Track, Forage, or Cover Tracks.</strong> Choose only one.</p><p></p><p>Front Rank: provides passive perception to notice threats before getting ambushed, possibly stealthing if slow travel (do note that surface dwellers need light, so the middle rank need to hang way back if not everybody has darkvision)</p><p>Middle Rank: regular travellers </p><p>Back Rank: provides passive perception to notice any pursuers before getting ambushed, possibly stealthing if slow travel</p><p></p><p>Navigate: DC 10 Wisdom (Survival) check each day <strong>and</strong> after each short or long rest. +/-5 depending on speed.</p><p></p><p>Mapmaking: No check. Automatic navigation (no risk of getting lost) in the area covered by the map. </p><p></p><p>Track: if following someone or something</p><p></p><p>Forage: DC 15 Wisdom (Survival) check to find 1d6+Wis food, 1d6+Wis water</p><p></p><p>Cover Tracks: DC 16 Wisdom (Survival) check</p><p></p><p>3) Did you <strong>eat and drink</strong>? (Or even sleep!)</p><p></p><p></p><p></p><p></p><p>What have I missed? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6722220, member: 12731"] Looking at your helpful spreadsheet, I realize I still need a summary of "things to do and remember each day", from the players' perspective. That is, each day: 1) Decide on travel speed: [B]Slow, Normal or Fast[/B] Slow Pros: stealth (not only detect and retreat from encounters, but ambush or sneak past them too), +5 to Navigation and Foraging Slow Cons: slow speed, probably slower than Drow pursuers Normal: Fast Pros: fast speed, probably faster than Drow pursuers Fast Cons: -5 to passive perception and navigating, no foraging 2) Each party member selects a function for the day: [B]Front Rank, Middle Rank, Back Rank, Navigate, Mapmaking, Track, Forage, or Cover Tracks.[/B] Choose only one. Front Rank: provides passive perception to notice threats before getting ambushed, possibly stealthing if slow travel (do note that surface dwellers need light, so the middle rank need to hang way back if not everybody has darkvision) Middle Rank: regular travellers Back Rank: provides passive perception to notice any pursuers before getting ambushed, possibly stealthing if slow travel Navigate: DC 10 Wisdom (Survival) check each day [B]and[/B] after each short or long rest. +/-5 depending on speed. Mapmaking: No check. Automatic navigation (no risk of getting lost) in the area covered by the map. Track: if following someone or something Forage: DC 15 Wisdom (Survival) check to find 1d6+Wis food, 1d6+Wis water Cover Tracks: DC 16 Wisdom (Survival) check 3) Did you [B]eat and drink[/B]? (Or even sleep!) What have I missed? :) [/QUOTE]
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