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DMing "Out of the Abyss"
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<blockquote data-quote="Motorskills" data-source="post: 6820387" data-attributes="member: 15921"><p>My guys have more or less finished with Gracklstugh. We had a blast, and I'm looking forward to returning there in [many sessions'] time.</p><p></p><p>I feel I could have played the Buppido story a bit better. I killed Eldeth and Ront off-screen as part of that story, and I probably shouldn't have done. </p><p></p><p>It was anticlimactic and when combined with the loss of Sarith, it has robbed the party of nearly all of their additional firepower.</p><p></p><p>On the plus side it robbed the party of nearly all of their additional firepower. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p>Sarith got fungi-brained per the Whorlstone tunnels segment, but I'll be having him make a cameo appearance when they get to Neverlight. Oh the madness rolls we will be making! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p>The party is 3-5 players, with 5th(?) level characters, plus Sushaar, JimJar, Derendil, Stool and Rumpadump. I've been statting the NPCs, same level as the party.</p><p></p><p>Sushaar is an Open-Hand Monk (not that that his combat skills are ever used, lol!)</p><p>JimJar is a 5th level thief. I'm going to try to give him immunity until the party reaches Blingdenstone, we'll see how that works out!</p><p>Derendil is basically just an amped-up Quaggoth. The party has decent firepower of its own, but I like the idea of Derendil dishing out huuuge damage. I figure one extra HD per level, and more STR and CON, one bonus per level? </p><p>Stool and Rumpadump are Myconid Sprouts, though I'll probably throw them a few more HP each for survivability.</p><p></p><p></p><p>Our next session is an extended one, so if we get past Neverlight, I'll run the Oozing Temple. (I skipped that and the Lost Tomb).</p><p>Any suggestions for how to make the Temple more challenging for a (probably) 6th level party? Or should I just leave it as is?</p><p></p><p>If they bring Oooglablogool along, should I tweak his stats in keeping with the above. Do I need to?</p><p></p><p></p><p>If anyone has experience with running Neverlight, or the Temple, or Blingdenstone, or can point me to good reports, I'd be very interested.</p></blockquote><p></p>
[QUOTE="Motorskills, post: 6820387, member: 15921"] My guys have more or less finished with Gracklstugh. We had a blast, and I'm looking forward to returning there in [many sessions'] time. I feel I could have played the Buppido story a bit better. I killed Eldeth and Ront off-screen as part of that story, and I probably shouldn't have done. It was anticlimactic and when combined with the loss of Sarith, it has robbed the party of nearly all of their additional firepower. On the plus side it robbed the party of nearly all of their additional firepower. :D Sarith got fungi-brained per the Whorlstone tunnels segment, but I'll be having him make a cameo appearance when they get to Neverlight. Oh the madness rolls we will be making! :D The party is 3-5 players, with 5th(?) level characters, plus Sushaar, JimJar, Derendil, Stool and Rumpadump. I've been statting the NPCs, same level as the party. Sushaar is an Open-Hand Monk (not that that his combat skills are ever used, lol!) JimJar is a 5th level thief. I'm going to try to give him immunity until the party reaches Blingdenstone, we'll see how that works out! Derendil is basically just an amped-up Quaggoth. The party has decent firepower of its own, but I like the idea of Derendil dishing out huuuge damage. I figure one extra HD per level, and more STR and CON, one bonus per level? Stool and Rumpadump are Myconid Sprouts, though I'll probably throw them a few more HP each for survivability. Our next session is an extended one, so if we get past Neverlight, I'll run the Oozing Temple. (I skipped that and the Lost Tomb). Any suggestions for how to make the Temple more challenging for a (probably) 6th level party? Or should I just leave it as is? If they bring Oooglablogool along, should I tweak his stats in keeping with the above. Do I need to? If anyone has experience with running Neverlight, or the Temple, or Blingdenstone, or can point me to good reports, I'd be very interested. [/QUOTE]
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