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DMing "Out of the Abyss"
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<blockquote data-quote="Daern" data-source="post: 6858923" data-attributes="member: 81800"><p><a href="http://thecampaign20xx.blogspot.com/2016/01/rage-of-demons-out-of-abyss.html" target="_blank">This review from Power Score</a> blog helped my thinking about this module. I've been running it untll it fizzled out in Grack city. So true. The dragon spy plot is cool, but the information is sooo confused and the Whorlstone caves are deceptively long. The motivation is weird as well. Are they poking around just to get permission to leave the City? Maybe a map to the surface? The idea of Teleport Nodes to skip over all the tedious travel time is really good. I'm thinking the Obelisk should be one. This is my idea to salvage the campaign. The heroes can escape to the surface, have a side quest and possibly be drawn back in later, maybe a request to help Blindenstone against the Pudding King.</p><p>It really is a question of why these modules are so confusing and poorly edited. I think the answer is that they were all subcontracted to outside studios. These books were passed back and forth between the studios and WOTC editors, who are all very creative people with very good ideas, but it kind of shows that the modules missed having a point person write the "bulk of the series" and keep it coherent. It is interesting to note that Curse of Strahd was written in-house and seems to be a bit better organized.</p></blockquote><p></p>
[QUOTE="Daern, post: 6858923, member: 81800"] [URL="http://thecampaign20xx.blogspot.com/2016/01/rage-of-demons-out-of-abyss.html"]This review from Power Score[/URL] blog helped my thinking about this module. I've been running it untll it fizzled out in Grack city. So true. The dragon spy plot is cool, but the information is sooo confused and the Whorlstone caves are deceptively long. The motivation is weird as well. Are they poking around just to get permission to leave the City? Maybe a map to the surface? The idea of Teleport Nodes to skip over all the tedious travel time is really good. I'm thinking the Obelisk should be one. This is my idea to salvage the campaign. The heroes can escape to the surface, have a side quest and possibly be drawn back in later, maybe a request to help Blindenstone against the Pudding King. It really is a question of why these modules are so confusing and poorly edited. I think the answer is that they were all subcontracted to outside studios. These books were passed back and forth between the studios and WOTC editors, who are all very creative people with very good ideas, but it kind of shows that the modules missed having a point person write the "bulk of the series" and keep it coherent. It is interesting to note that Curse of Strahd was written in-house and seems to be a bit better organized. [/QUOTE]
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