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DMing "Out of the Abyss"
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<blockquote data-quote="DarkStar33" data-source="post: 7068664" data-attributes="member: 6875420"><p><strong>I'll second that...</strong></p><p></p><p></p><p></p><p></p><p><strong>I'll second that...</strong></p><p><strong></strong></p><p>I played D&D a lot as a kid (Basic Set and later AD&D)... then took a long break and I played a little tiny bit of 3.5, and later some 4e.</p><p></p><p>I finally got a chance to DM some 5e - so we started with Lost Mines -- which I highly recommend for new players & DMs. It was pretty well done although I think the module should have gone into a lot more detail about DM options at each point and been a little more clear on the story-line. I tend to get the rules mixed up with older versions - like spell casting would invoke opportunity attacks... whatever. They lived <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> So next up I picked Out of the Abyss... Vastly more complex -- this is really more of a campaign setting than a well-laid out module so you have to build the adventures yourself. They give you lots of random tables to roll on which is ok for some variety but I threw that out almost immediately and I used the random tables to help inform building out adventures along the way but I recrafted them in my own style and fit them to the players so they made a little more sense.</p><p></p><p>I LOVE OotA as a campaign setting but it's a LOT of work on the DM to turn the book into an adventure.</p><p></p><p>Be Prepared!</p></blockquote><p></p>
[QUOTE="DarkStar33, post: 7068664, member: 6875420"] [b]I'll second that...[/b] [B]I'll second that... [/B] I played D&D a lot as a kid (Basic Set and later AD&D)... then took a long break and I played a little tiny bit of 3.5, and later some 4e. I finally got a chance to DM some 5e - so we started with Lost Mines -- which I highly recommend for new players & DMs. It was pretty well done although I think the module should have gone into a lot more detail about DM options at each point and been a little more clear on the story-line. I tend to get the rules mixed up with older versions - like spell casting would invoke opportunity attacks... whatever. They lived :) So next up I picked Out of the Abyss... Vastly more complex -- this is really more of a campaign setting than a well-laid out module so you have to build the adventures yourself. They give you lots of random tables to roll on which is ok for some variety but I threw that out almost immediately and I used the random tables to help inform building out adventures along the way but I recrafted them in my own style and fit them to the players so they made a little more sense. I LOVE OotA as a campaign setting but it's a LOT of work on the DM to turn the book into an adventure. Be Prepared! [/QUOTE]
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