Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
DMing philosophy, from Lewis Pulsipher
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nagol" data-source="post: 6312760" data-attributes="member: 23935"><p>Since that's a good précis of how I GM, I believe you are incorrect.</p><p></p><p></p><p></p><p>I prefer to split the role of DM into <em>designer</em> -- one who creates situations and <em>referee</em> one who arbitrates between player input and a prepared situation. When I am acting as a referee, I prefer not to try to alter the situations on-the-fly other than basic extrapolation of consequence. The whole independence thing correlates to the whole published adventure eco-system; could a different DM plausibly run the same scenario? I view as more the "situation exists independently from the PCs (or in some cases, interdependently with the PCs). Could I as a GM plausibly run this same scenario with a different group of players?</p><p></p><p></p><p></p><p>Even if skill is not reduced, such interference obscures the game workings from the player. This obfuscation gets worse if the interference is itself hidden through illusionism, fudging, etc.</p><p></p><p></p><p></p><p>This part I partly disagree with. If the DM is scheming to remove a magic item because it is causing him annoyance then I get the reference. I've had that happen to me a few times when I have had the pleasure of playing. The most egregious example I can think of is we gained a very fast flying item. The DM started adding inconveniences to it (such as it slowly consuming spell books and scrolls) then having NPCs offer book value for it. But we as a group felt its value to us (strategic movement, mainly -- it was a large world) outweighed the offers and eventually it was taken from us at sword point by the local monarch -- who paid us book value for the privilege. The DM didn't seem to understand why we didn't want to accept further commissions from that king or even stay within his lands.</p><p></p><p>If on the other hand, other groups inside the game are scheming to acquire an item known to be in the PCs hands that is fair game.</p><p></p><p></p><p></p><p>Yeah and I make the distinction clear to the players; more frequently than not with some. <em>I as referee</em> will convey what you perceive is going on as accurately as I can What I won't do is offer advice/extra detail/vague assurances to try to entice a PC into a situation I think is interesting. <em>I speaking as a NPC</em> will be trying to convey what the NPC wants to convey as accurately as I can. So if the NPC wants you to believe a lie then I will try to accurately project that.</p></blockquote><p></p>
[QUOTE="Nagol, post: 6312760, member: 23935"] Since that's a good précis of how I GM, I believe you are incorrect. I prefer to split the role of DM into [I]designer[/I] -- one who creates situations and [I]referee[/I] one who arbitrates between player input and a prepared situation. When I am acting as a referee, I prefer not to try to alter the situations on-the-fly other than basic extrapolation of consequence. The whole independence thing correlates to the whole published adventure eco-system; could a different DM plausibly run the same scenario? I view as more the "situation exists independently from the PCs (or in some cases, interdependently with the PCs). Could I as a GM plausibly run this same scenario with a different group of players? Even if skill is not reduced, such interference obscures the game workings from the player. This obfuscation gets worse if the interference is itself hidden through illusionism, fudging, etc. This part I partly disagree with. If the DM is scheming to remove a magic item because it is causing him annoyance then I get the reference. I've had that happen to me a few times when I have had the pleasure of playing. The most egregious example I can think of is we gained a very fast flying item. The DM started adding inconveniences to it (such as it slowly consuming spell books and scrolls) then having NPCs offer book value for it. But we as a group felt its value to us (strategic movement, mainly -- it was a large world) outweighed the offers and eventually it was taken from us at sword point by the local monarch -- who paid us book value for the privilege. The DM didn't seem to understand why we didn't want to accept further commissions from that king or even stay within his lands. If on the other hand, other groups inside the game are scheming to acquire an item known to be in the PCs hands that is fair game. Yeah and I make the distinction clear to the players; more frequently than not with some. [I]I as referee[/I] will convey what you perceive is going on as accurately as I can What I won't do is offer advice/extra detail/vague assurances to try to entice a PC into a situation I think is interesting. [I]I speaking as a NPC[/I] will be trying to convey what the NPC wants to convey as accurately as I can. So if the NPC wants you to believe a lie then I will try to accurately project that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
DMing philosophy, from Lewis Pulsipher
Top