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General Tabletop Discussion
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DMing philosophy, from Lewis Pulsipher
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<blockquote data-quote="Emerikol" data-source="post: 6313071" data-attributes="member: 6698278"><p>I think I know the environment very well. The nature of the people/monsters, places, and things. I realize if a player wants to throw a rope with a grappling hook and climb a wall I have to make a judgment call in some cases. That sort of call though is based on a lot of data I have that enables me to make a good judgment. I find that heavy ad libers are far more suspectible to bias. Not all of them succumb so I'm not saying that but the job of saying unbiased is a lot harder.</p><p></p><p>I prepare plans for my monsters ahead of time to avoid bias. That way if the group comes up with a neat idea I didn't anticipate I can with fairness assume the monsters didn't anticipate it either. Depending on the monster I'm working with I will have better or weaker plans. Dumb monsters shouldn't have great plans. Smart enemies though should have decent plans.</p><p></p><p>I don't think it's that hard to provide a game that is for all intents and purposes unbiased. Is it absolutely perfect? of course not. It's good enough that the players perceive they are being treated fairly and that is what matters.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 6313071, member: 6698278"] I think I know the environment very well. The nature of the people/monsters, places, and things. I realize if a player wants to throw a rope with a grappling hook and climb a wall I have to make a judgment call in some cases. That sort of call though is based on a lot of data I have that enables me to make a good judgment. I find that heavy ad libers are far more suspectible to bias. Not all of them succumb so I'm not saying that but the job of saying unbiased is a lot harder. I prepare plans for my monsters ahead of time to avoid bias. That way if the group comes up with a neat idea I didn't anticipate I can with fairness assume the monsters didn't anticipate it either. Depending on the monster I'm working with I will have better or weaker plans. Dumb monsters shouldn't have great plans. Smart enemies though should have decent plans. I don't think it's that hard to provide a game that is for all intents and purposes unbiased. Is it absolutely perfect? of course not. It's good enough that the players perceive they are being treated fairly and that is what matters. [/QUOTE]
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