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General Tabletop Discussion
*Pathfinder & Starfinder
DMing philosophy, from Lewis Pulsipher
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<blockquote data-quote="MerricB" data-source="post: 6313167" data-attributes="member: 3586"><p>The original article was published in White Dwarf #1 in 1977.</p><p></p><p>At this point, the RPG hobby on the wider scale was three years old. AD&D didn't yet exist. </p><p></p><p>The games on the market were:</p><p>* Dungeons & Dragons</p><p>* Traveller</p><p>* Metamorphosis Alpha</p><p>* Chivalry & Sorcery</p><p>* Empire of the Petal Throne</p><p>* Bunnies and Burrows</p><p>* Melee</p><p>* Boot Hill</p><p>* En Garde!</p><p>* Superhero 2044</p><p>* Space Patrol</p><p>* Starfaring</p><p>* Monsters! Monsters!</p><p>* Tunnels and Trolls</p><p>* Space Quest</p><p></p><p>Most of those games were unfamiliar to everyone. This is the very dawn of the hobby and of D&D. </p><p></p><p>1977. TSR had published no adventure modules. Wee Warriors had published Palace of the Vampire Queen, The Dwarven Glory and The Misty Isles. There were a couple of Tunnels & Trolls solo adventures. Tegel Manor was reviewed later in the year in White Dwarf. Blackmoor had the Temple of the Frog God... and that was it for adventures. There were no others on the market.</p><p></p><p>Incidentally, in another article from White Dwarf #1, another author complains</p><p>"There are many other problems [with D&D]: the expereince system gives greater benefit for finding treasure than for winning fights".</p><p></p><p>The context in which Lewis wrote these articles is terribly important. This isn't an article written this year. This is one written 37 years ago.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 6313167, member: 3586"] The original article was published in White Dwarf #1 in 1977. At this point, the RPG hobby on the wider scale was three years old. AD&D didn't yet exist. The games on the market were: * Dungeons & Dragons * Traveller * Metamorphosis Alpha * Chivalry & Sorcery * Empire of the Petal Throne * Bunnies and Burrows * Melee * Boot Hill * En Garde! * Superhero 2044 * Space Patrol * Starfaring * Monsters! Monsters! * Tunnels and Trolls * Space Quest Most of those games were unfamiliar to everyone. This is the very dawn of the hobby and of D&D. 1977. TSR had published no adventure modules. Wee Warriors had published Palace of the Vampire Queen, The Dwarven Glory and The Misty Isles. There were a couple of Tunnels & Trolls solo adventures. Tegel Manor was reviewed later in the year in White Dwarf. Blackmoor had the Temple of the Frog God... and that was it for adventures. There were no others on the market. Incidentally, in another article from White Dwarf #1, another author complains "There are many other problems [with D&D]: the expereince system gives greater benefit for finding treasure than for winning fights". The context in which Lewis wrote these articles is terribly important. This isn't an article written this year. This is one written 37 years ago. Cheers! [/QUOTE]
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