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General Tabletop Discussion
*Pathfinder & Starfinder
DMing philosophy, from Lewis Pulsipher
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<blockquote data-quote="Ahnehnois" data-source="post: 6313376" data-attributes="member: 17106"><p>That's another luxury in some ways. For me, and for a lot of us, we have a different luxury, which is that we have "the" players. Which is nice, but also means that when they show up, we have to work for them specifically, which is very different than having a static prepared game that people can choose whether or not to do.</p><p></p><p>That really doesn't sound much like the Pulsipher idea wherein the players play within a fairly narrow framework. He doesn't sound like he's talking about a sandbox.</p><p></p><p>That on some level is an ideal, but one that's very difficult to meet. To me, I look at an NPC as something that if I spent time on it, I damn well plan to use it. Now, I might not know when or how I'm using the character, but I don't consider the NPC as a static part of the game world who may or may not be in the players' path, because that is simply too much work on my part.</p><p></p><p>That's fine; no argument there. For my part, I ran one real dungeon and have no desire to do it again, my players hate puzzles and traps (and so do I for that matter), and I run a wildly different game, both in process and content.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6313376, member: 17106"] That's another luxury in some ways. For me, and for a lot of us, we have a different luxury, which is that we have "the" players. Which is nice, but also means that when they show up, we have to work for them specifically, which is very different than having a static prepared game that people can choose whether or not to do. That really doesn't sound much like the Pulsipher idea wherein the players play within a fairly narrow framework. He doesn't sound like he's talking about a sandbox. That on some level is an ideal, but one that's very difficult to meet. To me, I look at an NPC as something that if I spent time on it, I damn well plan to use it. Now, I might not know when or how I'm using the character, but I don't consider the NPC as a static part of the game world who may or may not be in the players' path, because that is simply too much work on my part. That's fine; no argument there. For my part, I ran one real dungeon and have no desire to do it again, my players hate puzzles and traps (and so do I for that matter), and I run a wildly different game, both in process and content. [/QUOTE]
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