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General Tabletop Discussion
*Pathfinder & Starfinder
DMing philosophy, from Lewis Pulsipher
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<blockquote data-quote="Baron Greystone" data-source="post: 6313548" data-attributes="member: 41997"><p>As often happens, this debate is an example of deliberately taking an extreme position, and choosing to 'misunderstand' what others are saying. There is a certain amount of fun in assembling a dungeon randomly, but isn't 'designing' a dungeon instead of rolling it randomly cheating? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> All depends on how strict an adherent you want to be to the idea of "No DM interference." There is a certain amount of fun in running a dungeon by rolling for everything that happens. But that can get dull for everyone. Playing a game, even a wargame, is fantasy. Escapism. With rules to make it somewhat more predictable than 'make-believe' games we played as children. Playing a fantasy is story-telling. Role-playing games are story-telling with rules. The goal of playing games is to have fun. "Fun" will be defined in different ways by different groups of people, who will gravitate to like-minded players. So, this group thinks it's fun to actually tailor an adventure to its liking. A different group wants everything randomized. Each can start with the same rpg, and take in their own direction. Honestly I don't see how one group can criticize another. Lew Pulsipher is a member of the industry with an august track record, but in the end, his tastes are subjective. And this is true of everyone. Personally, I find that a conscioiusly-desiigned adventure is preferable, rather than something generated randomly. That includes trap placement, treasure, monster generation, background rationales, personalities and all. When it comes to playing it through, I as a DM feel that 'the play's the thing.' If I need to tweak something in play, I will. Everyone should have fun, and fun means overcoming obstacles, risking death, for rewards like victory, fame, fortune. I will not be a slave to the dice.</p></blockquote><p></p>
[QUOTE="Baron Greystone, post: 6313548, member: 41997"] As often happens, this debate is an example of deliberately taking an extreme position, and choosing to 'misunderstand' what others are saying. There is a certain amount of fun in assembling a dungeon randomly, but isn't 'designing' a dungeon instead of rolling it randomly cheating? ;) All depends on how strict an adherent you want to be to the idea of "No DM interference." There is a certain amount of fun in running a dungeon by rolling for everything that happens. But that can get dull for everyone. Playing a game, even a wargame, is fantasy. Escapism. With rules to make it somewhat more predictable than 'make-believe' games we played as children. Playing a fantasy is story-telling. Role-playing games are story-telling with rules. The goal of playing games is to have fun. "Fun" will be defined in different ways by different groups of people, who will gravitate to like-minded players. So, this group thinks it's fun to actually tailor an adventure to its liking. A different group wants everything randomized. Each can start with the same rpg, and take in their own direction. Honestly I don't see how one group can criticize another. Lew Pulsipher is a member of the industry with an august track record, but in the end, his tastes are subjective. And this is true of everyone. Personally, I find that a conscioiusly-desiigned adventure is preferable, rather than something generated randomly. That includes trap placement, treasure, monster generation, background rationales, personalities and all. When it comes to playing it through, I as a DM feel that 'the play's the thing.' If I need to tweak something in play, I will. Everyone should have fun, and fun means overcoming obstacles, risking death, for rewards like victory, fame, fortune. I will not be a slave to the dice. [/QUOTE]
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