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General Tabletop Discussion
*Pathfinder & Starfinder
DMing philosophy, from Lewis Pulsipher
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<blockquote data-quote="lewpuls" data-source="post: 6313965" data-attributes="member: 30518"><p><strong>30-some years see lots of changes</strong></p><p></p><p>Two and a half years ago I completed my book "Game Design: How to Create Video and Tabletop Games, Start to Finish" (McFarland, 2012). Whenever I have occasion to look up something in it, I've been happy to find that I still agree with myself!</p><p></p><p>But agree entirely with something I wrote 30-some years ago, when game players had a different mind-set than nowadays? Not so likely.</p><p></p><p>What do I mean when I say a different mind-set? Hobby game players then (as opposed to mass-market/party gamers) mostly played games to overcome challenges and to earn what they received. Most players now, especially influenced by video games and free to play video games in particular, play games to be rewarded for their participation. In other words, consequence-based gaming is being replaced by reward-based gaming. People play not to gain something but to receive something. A secret door is not a situation to cope with or a clever obstacle, it's a dirty trick by the GM because it interferes with rewards. The old-school movement is one reaction against the newer point of view. My old view of D&D-as-wargame doesn't fit the newer point of view *at all*.</p><p></p><p>I'd expect a forum like this one has a higher-than-industry-standard proportion of people still interested in consequence-based gaming. </p><p></p><p>Someday I'll combine all those old articles into a couple PDF books (100K words each, it appears). But I haven't played RPGs (with one exception for old times' sake) in more than five years. </p><p></p><p>Lew Pulsipher</p></blockquote><p></p>
[QUOTE="lewpuls, post: 6313965, member: 30518"] [b]30-some years see lots of changes[/b] Two and a half years ago I completed my book "Game Design: How to Create Video and Tabletop Games, Start to Finish" (McFarland, 2012). Whenever I have occasion to look up something in it, I've been happy to find that I still agree with myself! But agree entirely with something I wrote 30-some years ago, when game players had a different mind-set than nowadays? Not so likely. What do I mean when I say a different mind-set? Hobby game players then (as opposed to mass-market/party gamers) mostly played games to overcome challenges and to earn what they received. Most players now, especially influenced by video games and free to play video games in particular, play games to be rewarded for their participation. In other words, consequence-based gaming is being replaced by reward-based gaming. People play not to gain something but to receive something. A secret door is not a situation to cope with or a clever obstacle, it's a dirty trick by the GM because it interferes with rewards. The old-school movement is one reaction against the newer point of view. My old view of D&D-as-wargame doesn't fit the newer point of view *at all*. I'd expect a forum like this one has a higher-than-industry-standard proportion of people still interested in consequence-based gaming. Someday I'll combine all those old articles into a couple PDF books (100K words each, it appears). But I haven't played RPGs (with one exception for old times' sake) in more than five years. Lew Pulsipher [/QUOTE]
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