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General Tabletop Discussion
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DMing philosophy, from Lewis Pulsipher
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<blockquote data-quote="MerricB" data-source="post: 6315104" data-attributes="member: 3586"><p><strong>Candyland</strong> is pure chance. A deck of cards is shuffled at the beginning of the game, and on a player's turn, they draw the top card and move to the space indicated. (Generally forward due to the colour of the card). When someone passes the finish line, they win. </p><p></p><p><strong>Liar's Dice</strong> is a game of bluffing. Each player begins with five dice. Each player rolls their secretly, then in turn each player chooses either to make a guess about the current state of the game or accuse the previous guess of being incorrect. When an accusation is made, the round ends and the dice are compared - if the guess was correct, the accuser loses one die, otherwise the liar loses one die. The game ends when only one player has dice remaining. </p><p></p><p>Each guess says that there are a certain number of a certain side currently in the game. So, "Four of the dice show fives" or "Two sixes". A new guess must be higher than the old - either in the number of dice used or the face showing. So "Four fives" could be improved by "Five threes" or "Four Sixes" but not "Four threes". Obviously, at some point the statement as to what's left will become impossible.</p><p></p><p>What makes it such an interesting game is that the bids let you know something about what dice everyone has, unless, of course, they were deceiving you. </p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 6315104, member: 3586"] [b]Candyland[/b] is pure chance. A deck of cards is shuffled at the beginning of the game, and on a player's turn, they draw the top card and move to the space indicated. (Generally forward due to the colour of the card). When someone passes the finish line, they win. [b]Liar's Dice[/b] is a game of bluffing. Each player begins with five dice. Each player rolls their secretly, then in turn each player chooses either to make a guess about the current state of the game or accuse the previous guess of being incorrect. When an accusation is made, the round ends and the dice are compared - if the guess was correct, the accuser loses one die, otherwise the liar loses one die. The game ends when only one player has dice remaining. Each guess says that there are a certain number of a certain side currently in the game. So, "Four of the dice show fives" or "Two sixes". A new guess must be higher than the old - either in the number of dice used or the face showing. So "Four fives" could be improved by "Five threes" or "Four Sixes" but not "Four threes". Obviously, at some point the statement as to what's left will become impossible. What makes it such an interesting game is that the bids let you know something about what dice everyone has, unless, of course, they were deceiving you. Cheers! [/QUOTE]
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