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DMing philosophy, from Lewis Pulsipher
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<blockquote data-quote="Libramarian" data-source="post: 6315175" data-attributes="member: 6688858"><p>I'm thinking of consumable magic items, like potions of climbing, flying, gaseous form, invisibility or invulnerability. I sometimes call items like this that function offensively rather than simply letting the PCs escape "grenades". That would be more like a potion of heroism or rods/staves/wands with very powerful (relative to current PC level) effects and a limited number of charges.</p><p></p><p>I love these because they don't affect the power level of the PCs most of the time, because the players don't want to use them unless they absolutely need to. The effect they have is they give the players a better chance to survive encounters that turn out to be surprisingly difficult, reducing the pressure on me as DM to balance encounters or fudge things to get them out of a jam.</p></blockquote><p></p>
[QUOTE="Libramarian, post: 6315175, member: 6688858"] I'm thinking of consumable magic items, like potions of climbing, flying, gaseous form, invisibility or invulnerability. I sometimes call items like this that function offensively rather than simply letting the PCs escape "grenades". That would be more like a potion of heroism or rods/staves/wands with very powerful (relative to current PC level) effects and a limited number of charges. I love these because they don't affect the power level of the PCs most of the time, because the players don't want to use them unless they absolutely need to. The effect they have is they give the players a better chance to survive encounters that turn out to be surprisingly difficult, reducing the pressure on me as DM to balance encounters or fudge things to get them out of a jam. [/QUOTE]
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