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DMing philosophy, from Lewis Pulsipher
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<blockquote data-quote="Manbearcat" data-source="post: 6607658" data-attributes="member: 6696971"><p>It certainly does. Do you enjoy Telephone, Pictionary, Charades? Or strategy games that require assymetric solutions (I know you don't play CRPGs, but Portal comes to mind). A well done dungeon crawl requires a lot of honed skill with regards to verbal and nonverbal communication (of the ilk required for those three parlour games), the ability to prep assymetric puzzles (and synch them their unraveling with the resolution mechanics), and the ability to stay committed to being a neutral referee. That last bit also takes a lot of practice as my disposition is certainly in-line with your own (and Cranes)! I want the PCs to win! But if they haven't earned it then the whole exercise is a waste of time...</p><p></p><p>This is why I'm very good at these for one-offs (even if it is a serial game connected by those one-off dungeons...run perhaps biannually), but I couldn't (and wouldn't want to) possibly commit to this style for weekly play. My preferences have long lied elsewhere.</p><p></p><p>What I often find interesting is the propensity on this board to conflate GMing one game agenda and one system with GMing another agenda or system. There is not much overlap in the techniques and disposition required to run a healthy dungeon crawl game versus a functional Story Now (!) game.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6607658, member: 6696971"] It certainly does. Do you enjoy Telephone, Pictionary, Charades? Or strategy games that require assymetric solutions (I know you don't play CRPGs, but Portal comes to mind). A well done dungeon crawl requires a lot of honed skill with regards to verbal and nonverbal communication (of the ilk required for those three parlour games), the ability to prep assymetric puzzles (and synch them their unraveling with the resolution mechanics), and the ability to stay committed to being a neutral referee. That last bit also takes a lot of practice as my disposition is certainly in-line with your own (and Cranes)! I want the PCs to win! But if they haven't earned it then the whole exercise is a waste of time... This is why I'm very good at these for one-offs (even if it is a serial game connected by those one-off dungeons...run perhaps biannually), but I couldn't (and wouldn't want to) possibly commit to this style for weekly play. My preferences have long lied elsewhere. What I often find interesting is the propensity on this board to conflate GMing one game agenda and one system with GMing another agenda or system. There is not much overlap in the techniques and disposition required to run a healthy dungeon crawl game versus a functional Story Now (!) game. [/QUOTE]
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