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General Tabletop Discussion
*Pathfinder & Starfinder
DMing Philosophy, this time from Roger Musson
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<blockquote data-quote="Emerikol" data-source="post: 6313820" data-attributes="member: 6698278"><p>Agree or disagree, I love these topics so kudos!</p><p></p><p>I prefer D&D be more like "real life" than fiction. Fiction is always pat and always works out even when the result is things didn't work out. It's intentional. I believe D&D is first and foremost a game. Losing is one possibility. So it's the PCs against the world. They will prosper or fail depending THEIR choices not the choices of the DM. Ideally the DM will present a world and play it fairly. The question is whether the PCs will make their way in that world or not. It's a rare D&D campaign that would make a good novel and that is okay. It's a game not a novel.</p><p></p><p>Now having said all of that. I have tons of plot threads running a million different ways. All of my NPCs are playing their roles in the world. They have dreams, goals, ideas too. So they are dynamic and not static. So the PCs will run up against the goals of these NPCs in pursuit of their own goals. I don't design against the PCs. The PCs act against the natural goals of NPCs when they want to do so. </p><p></p><p>It's a subtle distinction and I'm sure I've not explained it well. I hope I got my point across. By not designing at the PCs you can create a very interesting world. A fiction writer though always writes against his characters.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 6313820, member: 6698278"] Agree or disagree, I love these topics so kudos! I prefer D&D be more like "real life" than fiction. Fiction is always pat and always works out even when the result is things didn't work out. It's intentional. I believe D&D is first and foremost a game. Losing is one possibility. So it's the PCs against the world. They will prosper or fail depending THEIR choices not the choices of the DM. Ideally the DM will present a world and play it fairly. The question is whether the PCs will make their way in that world or not. It's a rare D&D campaign that would make a good novel and that is okay. It's a game not a novel. Now having said all of that. I have tons of plot threads running a million different ways. All of my NPCs are playing their roles in the world. They have dreams, goals, ideas too. So they are dynamic and not static. So the PCs will run up against the goals of these NPCs in pursuit of their own goals. I don't design against the PCs. The PCs act against the natural goals of NPCs when they want to do so. It's a subtle distinction and I'm sure I've not explained it well. I hope I got my point across. By not designing at the PCs you can create a very interesting world. A fiction writer though always writes against his characters. [/QUOTE]
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