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General Tabletop Discussion
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DMing Puzzles: Not Too Easy, Not Too Hard, What's Just Right?
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<blockquote data-quote="Balsamic Dragon" data-source="post: 5839393" data-attributes="member: 2433"><p>The longer answer to your question is that there are two hard things about putting puzzles into your game.</p><p></p><p>First, why would someone put the puzzle there if they don't want someone to get in? It's just as easy to make the password something obscure and fail to leave the requisite riddle. These are questions that should be answered, otherwise the players get taken out of the world by feeling like they are just playing a game.</p><p></p><p>Second, gauge the interest of your players in solving puzzles. I just ran a LARP full of puzzles, but I was very upfront about what it was about. As a result, I got a ton of people who wanted to solve really hard puzzles (and they were really hard!). But I would never put any of those puzzles in a normal roleplaying game or LARP. Your players need to want to do it and have fun, or it isn't worth the considerable effort to come up with good puzzles <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Balsamic Dragon, post: 5839393, member: 2433"] The longer answer to your question is that there are two hard things about putting puzzles into your game. First, why would someone put the puzzle there if they don't want someone to get in? It's just as easy to make the password something obscure and fail to leave the requisite riddle. These are questions that should be answered, otherwise the players get taken out of the world by feeling like they are just playing a game. Second, gauge the interest of your players in solving puzzles. I just ran a LARP full of puzzles, but I was very upfront about what it was about. As a result, I got a ton of people who wanted to solve really hard puzzles (and they were really hard!). But I would never put any of those puzzles in a normal roleplaying game or LARP. Your players need to want to do it and have fun, or it isn't worth the considerable effort to come up with good puzzles :) [/QUOTE]
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