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General Tabletop Discussion
*TTRPGs General
DMing Puzzles: Not Too Easy, Not Too Hard, What's Just Right?
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<blockquote data-quote="Balsamic Dragon" data-source="post: 5840018" data-attributes="member: 2433"><p>I both enjoy solving puzzles and have had a lot of practice at it, and your puzzle was not too hard <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>However, gauging difficulty under stress conditions is another story. I had a GM give me a tower of hanoi puzzle once in a game. This is an easy kind of puzzle, but since it was a seven piece tower, it took a long time to perform all the moves. The party was taking damage while I was trying to solve the puzzle in real time, and everyone was kind of shouting at me. As a result, I kept making mistakes. Sometimes I am fine under pressure, but we all have our bad days, and this was definitely one of mine. In another situation, with another GM, there was a much more difficult puzzle. However, because the party was helpful and supportive, I solved it much more quickly.</p><p></p><p>So I recommend making puzzles easier than you think they should be, rather than completely frustrating your players, and setting up some kind of system (such as skill checks) to provide hints if necessary.</p></blockquote><p></p>
[QUOTE="Balsamic Dragon, post: 5840018, member: 2433"] I both enjoy solving puzzles and have had a lot of practice at it, and your puzzle was not too hard :) However, gauging difficulty under stress conditions is another story. I had a GM give me a tower of hanoi puzzle once in a game. This is an easy kind of puzzle, but since it was a seven piece tower, it took a long time to perform all the moves. The party was taking damage while I was trying to solve the puzzle in real time, and everyone was kind of shouting at me. As a result, I kept making mistakes. Sometimes I am fine under pressure, but we all have our bad days, and this was definitely one of mine. In another situation, with another GM, there was a much more difficult puzzle. However, because the party was helpful and supportive, I solved it much more quickly. So I recommend making puzzles easier than you think they should be, rather than completely frustrating your players, and setting up some kind of system (such as skill checks) to provide hints if necessary. [/QUOTE]
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