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DMing Puzzles: Not Too Easy, Not Too Hard, What's Just Right?
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<blockquote data-quote="Nagol" data-source="post: 5840975" data-attributes="member: 23935"><p>Depends on what you choose. For example, for the same source material "Only a penitent man..." to get down on your knees doesn't involve a lot of esoteric knowledge. It's just a veiled instruction couched in the society's language much like "Speak friend and enter".</p><p></p><p>A lot of puzzles can be tied into a more esoteric field of knowledge, but still have an internal consistency that an observant or committed group can work through the logic. Puzzles of this type I've used include magic squares for a numerologist college, nonsense written in one alphabet that makes sense when spoken aloud to a listener of another for a bardic campus, and the selection of Fibonacci numbers from a sequence for a secret society.</p><p></p><p>Of course, without an observant or committed group, the skill check still exists as a safety valve.</p></blockquote><p></p>
[QUOTE="Nagol, post: 5840975, member: 23935"] Depends on what you choose. For example, for the same source material "Only a penitent man..." to get down on your knees doesn't involve a lot of esoteric knowledge. It's just a veiled instruction couched in the society's language much like "Speak friend and enter". A lot of puzzles can be tied into a more esoteric field of knowledge, but still have an internal consistency that an observant or committed group can work through the logic. Puzzles of this type I've used include magic squares for a numerologist college, nonsense written in one alphabet that makes sense when spoken aloud to a listener of another for a bardic campus, and the selection of Fibonacci numbers from a sequence for a secret society. Of course, without an observant or committed group, the skill check still exists as a safety valve. [/QUOTE]
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