Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
DMing Puzzles: Not Too Easy, Not Too Hard, What's Just Right?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Janx" data-source="post: 5843492" data-attributes="member: 8835"><p>I think there's 2 basic concerns regarding puzzles in an RPG. Realistic integration into the game and blocking of game flow.</p><p></p><p>The former is over the issue of puzzles need to make sense in their usage within the game. Securing the door to your top secret lab with a complex Chess Game puzzle in front of it and a riddle above the door seems a bit overdone and actually insecure. You'd be better off installing a Masterwork Lock or a magical "password" door release and be done with it.</p><p></p><p>The latter issue is that placing a puzzle as a barrier to continuing progress towards the PCs goal means that if the players cannot solve the puzzle, they are completely blocked. Ideally, GMs should always avoid having chokepoint encounters/challenges with only one resolution and no means to bypass.</p><p></p><p>I think puzzle use within RPGs needs to be applied to where it actually makes sense. </p><p></p><ul> <li data-xf-list-type="ul">A book may be encrypted to hide its contents yet be readable by its author and his allies. </li> <li data-xf-list-type="ul">A Wizard testing facility may deploy puzzles as part of the architecture (thus, a former wizard testing facility AKA dungeon may have some puzzles).</li> <li data-xf-list-type="ul">Secret rooms/sections may be hidden and secured with a puzzle mechanism (and the answer embedded elsewhere in the form of the riddle/puzzle text) as a form of scholarly easter-egg by some secret organization to enter their "club-house". Flaunting this secret in open view, by hiding it within a puzzle raises their position over outsiders because they are smart enough to know the answer.</li> <li data-xf-list-type="ul"> a door that needs truly secure access will be locked or magic locked such that the spell can detect the correct person (posession of password, DNA, or token object) and most likely hidden. Drawing attention to it with a smarmy puzzle is the last thing you want happening in front of a Access Restricted door.</li> </ul></blockquote><p></p>
[QUOTE="Janx, post: 5843492, member: 8835"] I think there's 2 basic concerns regarding puzzles in an RPG. Realistic integration into the game and blocking of game flow. The former is over the issue of puzzles need to make sense in their usage within the game. Securing the door to your top secret lab with a complex Chess Game puzzle in front of it and a riddle above the door seems a bit overdone and actually insecure. You'd be better off installing a Masterwork Lock or a magical "password" door release and be done with it. The latter issue is that placing a puzzle as a barrier to continuing progress towards the PCs goal means that if the players cannot solve the puzzle, they are completely blocked. Ideally, GMs should always avoid having chokepoint encounters/challenges with only one resolution and no means to bypass. I think puzzle use within RPGs needs to be applied to where it actually makes sense. [LIST] [*]A book may be encrypted to hide its contents yet be readable by its author and his allies. [*]A Wizard testing facility may deploy puzzles as part of the architecture (thus, a former wizard testing facility AKA dungeon may have some puzzles). [*]Secret rooms/sections may be hidden and secured with a puzzle mechanism (and the answer embedded elsewhere in the form of the riddle/puzzle text) as a form of scholarly easter-egg by some secret organization to enter their "club-house". Flaunting this secret in open view, by hiding it within a puzzle raises their position over outsiders because they are smart enough to know the answer. [*] a door that needs truly secure access will be locked or magic locked such that the spell can detect the correct person (posession of password, DNA, or token object) and most likely hidden. Drawing attention to it with a smarmy puzzle is the last thing you want happening in front of a Access Restricted door. [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
DMing Puzzles: Not Too Easy, Not Too Hard, What's Just Right?
Top