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DMing Question: Framing my PC's infiltration into secret organization
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<blockquote data-quote="darkbard" data-source="post: 7024833" data-attributes="member: 1282"><p>This is a good start! Of course, the PCs need to perform some <em>action</em> to win over the contact: something more than mere words (and a high skill check)!</p><p></p><p></p><p></p><p>This chapter of the Veiled Alliance is in the City-State of Tyr, which recently just saw its Sorcerer-King assassinated. Some members of the VA lent aid in this endeavor, but the general populace is still fearful of arcane magic, from generations and generations of propoganda and witnessing the horrid effects of defiling. Also, after the assassination of the SK, the new king declared slavery outlawed (so I will need to tweak your suggestion somewhat, of course).</p><p></p><p>So, to your question: the pressing questions the VA faces are (1) to divulge or not; since their good deeds opened a slim window of perceiving their good works, some members advocate "lifting the veil," so to speak and making the organization public. That faction is still in the minority, however. (2) most directly, they still work against the remaining bureaucratic structure of the Sorcerer-King's former Templars, who have always enjoyed their (near) monopoly on arcane magic. (3) they seek to combat, often kill, those who practice defiling magic (the grandest example being the now-deposed Sorcerer-King), but the Templars and rogue defilers, also fit this description. (4) they most especially seek to comat the machinations of a group known as The True, a small and hidden subset of the current ruling administration that believes the Sorcerer-King is not truly dead and can be restored to power/the throne (or, at the very least, replaced with a similar figure).</p><p></p><p>Yikes, I feel like I'm dumping a lot of information at you, Quickleaf! But I really do appreciate the help since I've been vexed over developing this potential plot thread for the better part of three weeks now!</p><p></p><p>In any event, it's late here on the East Coast, so I'm going to bed now but will eagerly check any response you may have tomorrow morning! Again, you have my sincere thanks! I've always found it's best to bounce around ideas with other creative minds before running scenarios in game with players!</p></blockquote><p></p>
[QUOTE="darkbard, post: 7024833, member: 1282"] This is a good start! Of course, the PCs need to perform some [I]action[/I] to win over the contact: something more than mere words (and a high skill check)! This chapter of the Veiled Alliance is in the City-State of Tyr, which recently just saw its Sorcerer-King assassinated. Some members of the VA lent aid in this endeavor, but the general populace is still fearful of arcane magic, from generations and generations of propoganda and witnessing the horrid effects of defiling. Also, after the assassination of the SK, the new king declared slavery outlawed (so I will need to tweak your suggestion somewhat, of course). So, to your question: the pressing questions the VA faces are (1) to divulge or not; since their good deeds opened a slim window of perceiving their good works, some members advocate "lifting the veil," so to speak and making the organization public. That faction is still in the minority, however. (2) most directly, they still work against the remaining bureaucratic structure of the Sorcerer-King's former Templars, who have always enjoyed their (near) monopoly on arcane magic. (3) they seek to combat, often kill, those who practice defiling magic (the grandest example being the now-deposed Sorcerer-King), but the Templars and rogue defilers, also fit this description. (4) they most especially seek to comat the machinations of a group known as The True, a small and hidden subset of the current ruling administration that believes the Sorcerer-King is not truly dead and can be restored to power/the throne (or, at the very least, replaced with a similar figure). Yikes, I feel like I'm dumping a lot of information at you, Quickleaf! But I really do appreciate the help since I've been vexed over developing this potential plot thread for the better part of three weeks now! In any event, it's late here on the East Coast, so I'm going to bed now but will eagerly check any response you may have tomorrow morning! Again, you have my sincere thanks! I've always found it's best to bounce around ideas with other creative minds before running scenarios in game with players! [/QUOTE]
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