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<blockquote data-quote="AbdulAlhazred" data-source="post: 4951450" data-attributes="member: 82106"><p>I think there are a few things you may find difficult about doing it this way. The basic concept is FINE and I think its very cool from a story perspective. The only issue I'd have and what may make it tough is that it has proven to be notoriously difficult to drop high level 4e PCs into players laps and have them play them well and efficiently right from the start. If they are really experienced 4e players with a good grasp of the rules and a week to look over their character and get familiar with it, then it might not be too big a consideration, though even then they'll probably play pretty slowly at first. </p><p></p><p>If they're new or only slightly experienced 4e players then chances are they're going to be pretty overwhelmed by playing a full paragon or epic tier character right off. Beyond that you'll probably find as a DM that you'll be a bit behind the 8 ball trying to keep track of everything etc on your first 4e combat that way.</p><p></p><p>There might be a couple ways to make it a bit easier. Don't give the PCs full spec 4e characters to run for this intro. Instead go through the NPC rules and perhaps even stat them up like monsters. You can give them a number of interesting powers to use, but now you can give them just the ones that will be really relevant and since you can write up monster powers however you want you can avoid really complex stuff that involves a lot of tracking, etc. The players won't have to worry as much about healing either and can concentrate more on the action parts of the intro, which are really the interesting parts.</p><p></p><p>It might seem like an odd concept to have the players playing "monsters" mechanically, but I actually think it will probably work out smoother. You all still get a chance to master the combat system and all that, but in a bit more controlled fashion. Just a thought, but you may find it useful.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4951450, member: 82106"] I think there are a few things you may find difficult about doing it this way. The basic concept is FINE and I think its very cool from a story perspective. The only issue I'd have and what may make it tough is that it has proven to be notoriously difficult to drop high level 4e PCs into players laps and have them play them well and efficiently right from the start. If they are really experienced 4e players with a good grasp of the rules and a week to look over their character and get familiar with it, then it might not be too big a consideration, though even then they'll probably play pretty slowly at first. If they're new or only slightly experienced 4e players then chances are they're going to be pretty overwhelmed by playing a full paragon or epic tier character right off. Beyond that you'll probably find as a DM that you'll be a bit behind the 8 ball trying to keep track of everything etc on your first 4e combat that way. There might be a couple ways to make it a bit easier. Don't give the PCs full spec 4e characters to run for this intro. Instead go through the NPC rules and perhaps even stat them up like monsters. You can give them a number of interesting powers to use, but now you can give them just the ones that will be really relevant and since you can write up monster powers however you want you can avoid really complex stuff that involves a lot of tracking, etc. The players won't have to worry as much about healing either and can concentrate more on the action parts of the intro, which are really the interesting parts. It might seem like an odd concept to have the players playing "monsters" mechanically, but I actually think it will probably work out smoother. You all still get a chance to master the combat system and all that, but in a bit more controlled fashion. Just a thought, but you may find it useful. [/QUOTE]
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