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<blockquote data-quote="BiggusGeekus" data-source="post: 4951639" data-attributes="member: 1014"><p>I think that's a great idea. This is a group new to 4e. One of the reasons I wanted to do things this way is so that we could stumble around with the combat system and it wouldn't matter because the "prelude" characters were doomed anyway. I had originally thought about a group of level 8 paladins, so everyone would have overlapping abilities, but I like the monster idea better because the group can simply focus on fewer abilities of a wider variety. That way we learn more of the game and its still no-pressure. I also don't have to worry about Mr Clever PC (there's always one) who will doubtless be taking <em>very</em> careful inventory of any magic items and their associated descriptions for potential future discovery ... not that I'd let a first level guy do that, but it still would have been a pain in the rear.</p><p></p><p>It even sets the stage for the party to play monsters, which after reading the DMG2, I want to experiment with. I think its a great way to keep people from getting bored when one PC is in the spotlight and Mr Wake Me When The Combat Starts (there's always one of these guys too) might even end up paying attention to the plot ... an occurrence I had formerly associated with the breaking of the Seven Seals and other harbingers of the End Times.</p></blockquote><p></p>
[QUOTE="BiggusGeekus, post: 4951639, member: 1014"] I think that's a great idea. This is a group new to 4e. One of the reasons I wanted to do things this way is so that we could stumble around with the combat system and it wouldn't matter because the "prelude" characters were doomed anyway. I had originally thought about a group of level 8 paladins, so everyone would have overlapping abilities, but I like the monster idea better because the group can simply focus on fewer abilities of a wider variety. That way we learn more of the game and its still no-pressure. I also don't have to worry about Mr Clever PC (there's always one) who will doubtless be taking [i]very[/i] careful inventory of any magic items and their associated descriptions for potential future discovery ... not that I'd let a first level guy do that, but it still would have been a pain in the rear. It even sets the stage for the party to play monsters, which after reading the DMG2, I want to experiment with. I think its a great way to keep people from getting bored when one PC is in the spotlight and Mr Wake Me When The Combat Starts (there's always one of these guys too) might even end up paying attention to the plot ... an occurrence I had formerly associated with the breaking of the Seven Seals and other harbingers of the End Times. [/QUOTE]
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