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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
DMing starting equipment
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<blockquote data-quote="Ylis" data-source="post: 1385557" data-attributes="member: 16749"><p>I personally don't see that these items would pose a problem in game, providing that the characters had the cash for them (and you didn't give them special favor that allowed them to have the items).</p><p></p><p>Now, if you're concerned about whether or not you can throw those low-level items at them later and still have them appreciated, I have a solution. Remember that armor and weapons, etc have hardness levels and hit points. Read the section of the DMG that describes these and actually keep track of them. That way, armor is dented and less effective (needing to be replaced), weapons become nicked and less effective (needing to be replaced), etc. Most people act like that starting suit of armor will last the rest of the game, through session after session and battle after battle. It's a little more realistic to actually have it lose its effectiveness - it keeps the treasure interesting without being overpowering, and it keeps the players on their toes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Of course, a lot of GMs resort to the "infinite suit of armor" mode simply due to the fact that there's enough to keep track of already...but I find keeping tabs on item hp is usually worth it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Just a suggestion <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Ylis, post: 1385557, member: 16749"] I personally don't see that these items would pose a problem in game, providing that the characters had the cash for them (and you didn't give them special favor that allowed them to have the items). Now, if you're concerned about whether or not you can throw those low-level items at them later and still have them appreciated, I have a solution. Remember that armor and weapons, etc have hardness levels and hit points. Read the section of the DMG that describes these and actually keep track of them. That way, armor is dented and less effective (needing to be replaced), weapons become nicked and less effective (needing to be replaced), etc. Most people act like that starting suit of armor will last the rest of the game, through session after session and battle after battle. It's a little more realistic to actually have it lose its effectiveness - it keeps the treasure interesting without being overpowering, and it keeps the players on their toes. :) Of course, a lot of GMs resort to the "infinite suit of armor" mode simply due to the fact that there's enough to keep track of already...but I find keeping tabs on item hp is usually worth it ;) Just a suggestion ;) [/QUOTE]
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