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[DMing style] Holding off on PC deaths?
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<blockquote data-quote="Churchill" data-source="post: 248611" data-attributes="member: 5733"><p><strong>No Vote</strong></p><p></p><p>I didn't vote in the poll because none of the options quite matched my DMing style (such as it is).</p><p></p><p>I try to avoid putting the player characters in certain death positions, and I try to always include an "escape hatch" if the players are creative enough. If the players can come up with a way for their (or others) character to avoid dying that's interesting and compelling - from the point of progressing the story - I'll go with it more often than not.</p><p></p><p>In my current campaign, the characters are involved in things well over their heads, and they have a number of items at their disposal that they have no real clue as to what they do. When characters have died in the past, they players have come up with some truly novel ideas on how to prevent someone from shuffling off this mortal coil. So far this has worked extremely well in that it's kept the story progressing and added extra levels to the plot.</p><p></p><p>Still, if someone does something extremely boneheaded, death is there as a reminder (and I will use that without remorse).</p></blockquote><p></p>
[QUOTE="Churchill, post: 248611, member: 5733"] [b]No Vote[/b] I didn't vote in the poll because none of the options quite matched my DMing style (such as it is). I try to avoid putting the player characters in certain death positions, and I try to always include an "escape hatch" if the players are creative enough. If the players can come up with a way for their (or others) character to avoid dying that's interesting and compelling - from the point of progressing the story - I'll go with it more often than not. In my current campaign, the characters are involved in things well over their heads, and they have a number of items at their disposal that they have no real clue as to what they do. When characters have died in the past, they players have come up with some truly novel ideas on how to prevent someone from shuffling off this mortal coil. So far this has worked extremely well in that it's kept the story progressing and added extra levels to the plot. Still, if someone does something extremely boneheaded, death is there as a reminder (and I will use that without remorse). [/QUOTE]
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[DMing style] Holding off on PC deaths?
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