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DMing style - Mad Libs
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<blockquote data-quote="Erratic K" data-source="post: 1175052" data-attributes="member: 14360"><p>When I'm stuck for a name or a detail I use one of two methods:</p><p></p><p>1) XP as bait. I'll give a few XP (depends on level- at low levels 10-25 at high maybe 100-500) for any names or interesting details the players come up with so I don't have to. Of course these details have to meet GM approval... or be cool enough to incorporate anyway (Why I let them get away with King Steve's Kick@ss Kung Fu school, I'll never know...at least one of the players became the master of the school, so the name changed).</p><p></p><p>2) The GM sheet. I have a sheet of names, character traits and some templated and multi-class stat blocks on it (really only 2-3 of these). It is stuck in the DMG in the page where NPC's are. Instant NPC's- I pick a name and a trait from the GM sheet and then scratch it down with class/level on the campaign log sheet.</p><p></p><p>-E</p></blockquote><p></p>
[QUOTE="Erratic K, post: 1175052, member: 14360"] When I'm stuck for a name or a detail I use one of two methods: 1) XP as bait. I'll give a few XP (depends on level- at low levels 10-25 at high maybe 100-500) for any names or interesting details the players come up with so I don't have to. Of course these details have to meet GM approval... or be cool enough to incorporate anyway (Why I let them get away with King Steve's Kick@ss Kung Fu school, I'll never know...at least one of the players became the master of the school, so the name changed). 2) The GM sheet. I have a sheet of names, character traits and some templated and multi-class stat blocks on it (really only 2-3 of these). It is stuck in the DMG in the page where NPC's are. Instant NPC's- I pick a name and a trait from the GM sheet and then scratch it down with class/level on the campaign log sheet. -E [/QUOTE]
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