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DMing: where's the fun?
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<blockquote data-quote="weem" data-source="post: 5021449" data-attributes="member: 9470"><p>My job is to make sure the players have fun, but also for me to have fun. If I am not having fun, I am not going to run the game - so my enjoyment is just as important.</p><p></p><p>I love telling a good story, one that the players get really immersed in. When you see them leaning in a little closer to the table... jotting a note down... hushing someone else... these kinds of cues that they are really into what is unfolding - that's fun for me. When your players talk with each other about the game days later - what they might do next time we get together... who they might talk to, and what they might say... that's really cool. Watching while my story makes them forget we are playing a game, even if for just a minute, is awesome to me. That's a huge part of the fun for me as a DM.</p><p></p><p>It's also fun for ME to see what's going to happen next. This is a story telling process that both sides are working on together. Sometimes I am the one thinking "whoa, that was cool! I didn't expect that", sometimes it's the players. This is the other major part of DM-ing that is fun to me... like reading a book, I'm not always sure what is coming next, and am often surprised, which is cool!</p><p></p><p>So those are the two main things.</p><p></p><p>One of the coolest things for me lately has been after the game, talking about what just happened and watching the players get really into it... and then, getting a message from them later (on IM) saying, "damn dude, that was fun" - "that was a badass game!" etc.</p><p></p><p>I want to be considered a really good DM (if not the best my players have played with), so I'm regularly working on improving - and after 21-ish years, there is still plenty of room for improvement, it's just that the things that need improvement keep changing <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="weem, post: 5021449, member: 9470"] My job is to make sure the players have fun, but also for me to have fun. If I am not having fun, I am not going to run the game - so my enjoyment is just as important. I love telling a good story, one that the players get really immersed in. When you see them leaning in a little closer to the table... jotting a note down... hushing someone else... these kinds of cues that they are really into what is unfolding - that's fun for me. When your players talk with each other about the game days later - what they might do next time we get together... who they might talk to, and what they might say... that's really cool. Watching while my story makes them forget we are playing a game, even if for just a minute, is awesome to me. That's a huge part of the fun for me as a DM. It's also fun for ME to see what's going to happen next. This is a story telling process that both sides are working on together. Sometimes I am the one thinking "whoa, that was cool! I didn't expect that", sometimes it's the players. This is the other major part of DM-ing that is fun to me... like reading a book, I'm not always sure what is coming next, and am often surprised, which is cool! So those are the two main things. One of the coolest things for me lately has been after the game, talking about what just happened and watching the players get really into it... and then, getting a message from them later (on IM) saying, "damn dude, that was fun" - "that was a badass game!" etc. I want to be considered a really good DM (if not the best my players have played with), so I'm regularly working on improving - and after 21-ish years, there is still plenty of room for improvement, it's just that the things that need improvement keep changing ;) [/QUOTE]
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