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DMing: where's the fun?
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<blockquote data-quote="Thunderfoot" data-source="post: 5021454" data-attributes="member: 34175"><p>I'm surprised no one has waded into this one yet...or maybe I'm not. Oh well... (<em>edit</em> - looks like two others posted while I was writing.)</p><p></p><p>I've been DM'ing since 1978, about two months after I started playing. Yes, I became DM because no one else wanted to, but I didn't mind. At first it was just scrawling some maps and filling them with monsters, strictly "hack n' slay and cart it away". Classic crawls. Then I started experimenting with outdoor adventures and closely reading modules and fantasy novels, looking at it from a writer's perspective instead of as a player - and suddenly the world literally opened up for me.</p><p></p><p>Let me put this in perspective, you come to a game, you have a set of dice and your character sheet - 1 person, 1 player. BOOORING!</p><p>I get the chance to play hundreds upon thousands of different characters, gods, goddesses, monsters and the like... sometimes in a single game. The challenge is to create a living world. Players who just want to kill things and take their stuff are better off with video games IMO, because they aren't embracing the sheer possibilities available to them. This doesn't mean their style of playing is wrong, just not optimal for what's really available.</p><p></p><p>The fun of being a DM is when after 5 years, your players are STILL talking about that time....; When the party, all primed and ready for what they <em>think</em> the know is about to happen suddenly takes a left turn at Albuquerque and their jaws all hit the floor with that "OH S***!!!" scream.; When a player suddenly pulls something completely unexpected and completely aces what you expected to be an epic fight (yes it's frustrating, but it is really cool to watch ... and learn from); When a player says, you knows you should really publish this (awww, ain't that quaint) because this rocks!</p><p></p><p>From a player standpoint the DM is, for the most part a thankless job that has no rewards, no levels, no cool weapons, no neat abilities. That is really short sighted, for you see, the DM has all of that stuff in spades, plus phenomenal cosmic power at his/her disposal. </p><p></p><p>I love to play, but more over, I love to inspire others to push themselves out of the , "I want a big sword to kill orcs with and if there are any girls/boys in the bar I want to do them." mode. There is no need to attack the darkness, now get in there and figure out a <em>REAL </em>course of action.</p></blockquote><p></p>
[QUOTE="Thunderfoot, post: 5021454, member: 34175"] I'm surprised no one has waded into this one yet...or maybe I'm not. Oh well... ([I]edit[/I] - looks like two others posted while I was writing.) I've been DM'ing since 1978, about two months after I started playing. Yes, I became DM because no one else wanted to, but I didn't mind. At first it was just scrawling some maps and filling them with monsters, strictly "hack n' slay and cart it away". Classic crawls. Then I started experimenting with outdoor adventures and closely reading modules and fantasy novels, looking at it from a writer's perspective instead of as a player - and suddenly the world literally opened up for me. Let me put this in perspective, you come to a game, you have a set of dice and your character sheet - 1 person, 1 player. BOOORING! I get the chance to play hundreds upon thousands of different characters, gods, goddesses, monsters and the like... sometimes in a single game. The challenge is to create a living world. Players who just want to kill things and take their stuff are better off with video games IMO, because they aren't embracing the sheer possibilities available to them. This doesn't mean their style of playing is wrong, just not optimal for what's really available. The fun of being a DM is when after 5 years, your players are STILL talking about that time....; When the party, all primed and ready for what they [I]think[/I] the know is about to happen suddenly takes a left turn at Albuquerque and their jaws all hit the floor with that "OH S***!!!" scream.; When a player suddenly pulls something completely unexpected and completely aces what you expected to be an epic fight (yes it's frustrating, but it is really cool to watch ... and learn from); When a player says, you knows you should really publish this (awww, ain't that quaint) because this rocks! From a player standpoint the DM is, for the most part a thankless job that has no rewards, no levels, no cool weapons, no neat abilities. That is really short sighted, for you see, the DM has all of that stuff in spades, plus phenomenal cosmic power at his/her disposal. I love to play, but more over, I love to inspire others to push themselves out of the , "I want a big sword to kill orcs with and if there are any girls/boys in the bar I want to do them." mode. There is no need to attack the darkness, now get in there and figure out a [I]REAL [/I]course of action. [/QUOTE]
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